The Sixth Axis previewed The Surge 2 and DSOGaming reports on many new videos.
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You actually find yourself waking up from a coma in a hospital gown with other inmates out for your blood, not to mention the guards, so you soon realise you're going to have to fight your way out. The Surge 2 throws you straight into the thick of it and it's here that the game stakes its claim to a corner of the Souls-like genre, with its trademark dismemberment mechanics efficiently setting it apart from FromSoftware's output.
"This was really essential to us to keep what was working and expand on it," Johannes explained. "We were sure that we found the formula there with the limb cutting, so it just could not go! To separate us from just being recognised as a clone of Souls games to something else we added this twist, so we were sure we had to keep it.
He continued, "You will feel that with each enemy you have several new options, like that you can cut away attachments, which deactivate functionality on the enemy and can open up weak spots. The same for bosses which was not really there in The Surge. Bosses can survive a cut, but you can remove the shield, you can bring them to their knees and can suddenly reach the head which was not open before and so on. It was like 'We need a base. That's our core, we will not touch it!' But we will use it to give the player freedom of choice and more choices to play with."
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