Peter Stauffenberg
Keeper of the Watch
Part 4: Pit fiend part 1
In part 4 you get the first encounter with the pit fiend Arratriekos (called Harry by experienced DDO players).
This part is rather easy to understand, but harder to survive. You end up in a big room. A scout party of 8 trash mobs appear (2 waves of 4) and they have to be killed.
When the trash is killed then Arratriekos will spawn in the center. The fighters surround him and hit his with what they have. You need both holy/good and silver/metalline to break his DR. If you have holy burst weapons and can get a artificer to cast silver on your weapon you will be fine. So artificers are very popular to have in the Shroud.
Casters hit Arratriekos with spells and healers heal the center blob of fighters. Shavarath blades move around all the time to harass the casters so be prepared to heal yourself from time to time. You need fire protection, protection from poison and freedom of movement to last here.
Arratriekos will disappear after a certain amount of time and reappear 2 times. So you have max 3 rounds to fight him or you will fail. Each time he reappears more trash mobs will spawn making the job harder. So they clue is to have high enough dps to kill him in round 1 or get him so far down so round 2 is quickly over before the trash gnolls (who heal Arratriekos) can't ruin the run. Killing the trash mobs in round 2 and 3 is the main job for the casters.
The big challenge of part 4 is that if you die you can NOT be resurrected until the fight is over. So the healers are very busy keeping the fighters alive. Once characters start to die you can quickly get a wipe. On normal difficulty it happens rarely, but can happen on hard or elite. So having capable healers is very important.
End reward from part 4 is 2 chests which can contain medium or large ingredients and great or supreme shards of power.
In part 4 you get the first encounter with the pit fiend Arratriekos (called Harry by experienced DDO players).
This part is rather easy to understand, but harder to survive. You end up in a big room. A scout party of 8 trash mobs appear (2 waves of 4) and they have to be killed.
When the trash is killed then Arratriekos will spawn in the center. The fighters surround him and hit his with what they have. You need both holy/good and silver/metalline to break his DR. If you have holy burst weapons and can get a artificer to cast silver on your weapon you will be fine. So artificers are very popular to have in the Shroud.
Casters hit Arratriekos with spells and healers heal the center blob of fighters. Shavarath blades move around all the time to harass the casters so be prepared to heal yourself from time to time. You need fire protection, protection from poison and freedom of movement to last here.
Arratriekos will disappear after a certain amount of time and reappear 2 times. So you have max 3 rounds to fight him or you will fail. Each time he reappears more trash mobs will spawn making the job harder. So they clue is to have high enough dps to kill him in round 1 or get him so far down so round 2 is quickly over before the trash gnolls (who heal Arratriekos) can't ruin the run. Killing the trash mobs in round 2 and 3 is the main job for the casters.
The big challenge of part 4 is that if you die you can NOT be resurrected until the fight is over. So the healers are very busy keeping the fighters alive. Once characters start to die you can quickly get a wipe. On normal difficulty it happens rarely, but can happen on hard or elite. So having capable healers is very important.
End reward from part 4 is 2 chests which can contain medium or large ingredients and great or supreme shards of power.