Well, I don't remember that many runs that were
that unfun !
First, we needed about an hour (it felt as if it had been 2) in the Promise Of Fire, the new quest of the Searing Heights.
Perhaps you know this saying : "UIn a country of blind ones, the one-eyeed one is king !" I was the one-eyed one in our group, the only one who had played it before. And I didn't know everything at all !
No-one noticed that the DM was already giving away clues ! The DM was in general totally ignored. My guess is that most players do that, believing that the DM's text is merely a cosmetic thing.
Now, the more I understand that quest, the more i like it. it is currently on its way to become one of my favourite quests !
Everything in it is very logical - IF you heed the DM#s words, that is !
We noticed that during the solving of the floor-tiles-blades puzzle. The Wiki told us - rather in a side notice - everything we needed to know - but we found that out only after several deaths.
Apropos deaths . I had something around 10 or even more. At one point it didn't even matter much to me anymore. My character just tried and died.
My assumption now is, that this is a very good group quest ! With the group split, of course ! The DM already says that immediately after entering the quest : It is a quest for lots of different skills !
The crests, for example, can imho be reached by a rogue with extremely good Reflex and extremely good timing. Plus, fire resistance, because of Sulatar, of course !
This is a refugium of the Sulatar ! Knowing their culture and their beliefs helps a lot !
And this is just like in the Indiana Jones movies : Belloc got something Indy wanted because he knew the locals' culture, and Indy did not !
Even my several hints, that this isc an "Indiana Jones! quest, were mostly ignored by the group. Resulting in like "I just fell into a trap and didn't see any warning !". Well, the guy helping Indiana Jones in his first movie did so as well !
I must apologise, though, that I didn't know that there was no possibility to disable the traps. That stood in the Wiki, and I failed to check it before starting the quest.
I had done this quest only once before that.
Delera's Tomb was like a long long long long long long chore. Did I write "long" already ? Oh, I did.
There was no fun i8n it from my side, because I already had "the quest of many deaths" aka "Promise Of Fire" behind me and was kinda burned out.
The far worst thing was to me that - as a caster - all mobs were suddenly going after me, and my character dying within seconds. And neither Peter nor Corwin realizing that - or only after it was too late.
I REALLY need to build up my defenses ! And my "diversion", too !
Sometimes, they were so far ahead I was just trailing behind. Okay, sometimes it was Corwin who was trailing behind, but never Peter !
Peper managed to cleahn whole rooms before we arrived there. He is very competent in doing that. He is fast, he works well - but he is imho very bad at explaining or at having patience ( keyword being "trailing behind"
).
Into a speedrun/zerg group, Peter would fit very well. He is good at what is knows.
He is just bad at explaining that during the run.
But … Peter was also the one who answered me when I had typed something into the party chat. and i typed A LOT !
Corwin, on the other hand didn't read much of the party chat, it seemed to me. Maybe everything was simply too fast.
When I saw the Epic Voice Of The Master, I really got angry. I felt like being mocked by both the devs and the Epic / End Game players : The heroic item was SO MUCH INFERIOR IN EVERY ASPECT !!!
I wonder why it's even still there ? It isn't even BTA like the Epic one ! This is pure mockery to me as a pure Heroic quests player !
(Okay, apart from the few Epic quests I did so far. But I didn't find much fun in them. Means that I won't do them much.)
So, the whole session was totally unfun to me. I was glad when I could go to bed, which was after 4 in the morning.
The only positive thing I got from all of this is that Indiana Jones hat.
I'll try to post a picture of it here.
The outfit is the Wildwood Outfit, and the hat is called Explorer's Hat.