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IGN's Witcher Vault has an very nice interview with Tomasz Gop who gives answers with usefull information about the ucoming game. Topics discussed are the new engine, the length of the game, combat, sexual content, the story and character development:
More information.Witcher Vault: Let's talk a bit about the character development. We've seen ‘level up' several times during the presentation, and the ominous message ‘you have new Talents to train'. Will new system also base on qualitatively different (and amount-restricted) feat points?
Tomasz Gop: Yes and no. You invest into what you basically want to become, but we changed the approach - there's a lot less passive abilities to be found in W2. Another thing is, that aside from Talent allotment, you will be able to influence the type of the witcher you want to become. In Witcher 1 you had a lot of things to invest into. You could invest into atttributes, abilities, passive development, magic signs. Here you'll have a three-way split instead; three roads of development - Witcher Mage, Witcher Alchemist and Witcher Master Swordsman. You can mix the three, but first and foremost, it's a much simpler system. The limitation here stems from developing something at the cost of something else.