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1Up has kicked up a preview of The Witcher from a trip to Warsaw - possibly a late entrant to the press feature from several weeks back:
More information.One area where that expertise shows through is The Witcher's combat system. Sitting down to a play session guided by Michal Iwanicki, a 3D programmer on the team, I get the basic idea. "We wanted to avoid this typical Diablo-style clicking," Iwanicki says. He taps violently on the table. "Here, you click on the enemy, and Geralt starts his first attack. During that period, you shouldn't be clicking, because you will simply interrupt his attack. You have to wait for the proper moment." I quickly get a feel for The Witcher's timing-based style as Geralt gracefully slashes through hordes of some kind of swamp creature. It's a simple mechanic, but mixed with the various skills, magic, and weapons at your disposal, it adds some much-needed depth to the old formula.