RT party based products are not in.
MU modes are.
What are MU modes?
RT party based products are not in.
MU modes are.
That was more related to the timeframe wehen BiA was released and nobody could wait to finally get rid of their turn based systems. Starting with XCom in Apocalypse and Fallout with Tactics.
What are MU modes?
My guess is that he means Multi User modes.
Because multi-player games have exponentially more opportunity for microtransactions, DLC, and extended profit.Yeah, I thought about that as well, considering he likes to use obscure terminology. So basically MP then, which I agree seems to the THE feature to have right now. Because no one wants to play their games alone right?
Because multi-player games have exponentially more opportunity for microtransactions, DLC, and extended profit.
Because multi-player games have exponentially more opportunity for microtransactions, DLC, and extended profit.
That was more related to the timeframe wehen BiA was released and nobody could wait to finally get rid of their turn based systems. Starting with XCom in Apocalypse and Fallout with Tactics.
I wouldn't even say so. When I played JA2 I was actually disappointed at first.I certainly hope it's not just a polished version of the first game, because that was utterly inferior to the sequel.
That was something I loved to do in Jagged Alliance Deadly games. Basically used the level editor to make all levels completable by two parties, added lots of own levels and then played with a friends hundreds of maps (over the point when the map counter display in the game broke).Maybe if they added cooperative multiplayer….. Now that would be something
I wouldn't even say so. When I played JA2 I was actually disappointed at first.
JA1 offers:
-You fight for each and every sector
-After each day, you see a cool replay on what you accomplished that day
-The management of people and guards harvesting the trees was more interesting than the mines
-You had levels which required you to be stealthy. Otherwise they'd trigger an alarm and make big parts of a level explode, including valuable items
-You had some devices which allowed you to "listen in" to conversations of enemies (though I have no idea if that had some actual value)
So I don't think like the second game is extremely inferior to the second. And if they redid the first one with the same features it had back then with newer graphics and mechanics of the second game I'd actually be happy.
That was something I loved to do in Jagged Alliance Deadly games. Basically used the level editor to make all levels completable by two parties, added lots of own levels and then played with a friends hundreds of maps (over the point when the map counter display in the game broke).
Btw: They also announced in the early 2000s that Jagged Alliance 3 should have multiplayer modes where multiple groups (I think it was 3 or 4) could fight on one island. That was ofc before JA3D came up which was then also scrapped.
Also, I seem to remember JA1 had no strategic layer to speak of? Damn, I'm getting old - but that would definitely have been another big reason for my dislike.
I'd say that JA1 was far superior to XCom / Terror from the Deep as it already offered many more tactical options and more fine tuning.
It did not have any kind of research though (but JA2 did neither).
The strategic layer was about similar to that of JA2. You had sectors with these special trees you needed to harvest all around the map and you needed to station harvester (native people collecting the fruits) on these maps.
Furthermore you also positioned guards. Unlike in JA2 you where allowed to place them everywhere, not just in special sectors as in the second game, so you could basically make a big front line of guards.
The first game did not have any cities though and as far as I remember no friendly NPCs in general. I also don't think you were able to buy any items (which had it's first appearance in Deadly Games, where there was basically an auction between the human players for Mickeys wares)
Again, to each his own
To me, the research/interrogation and overall atmosphere in X-Com was far more interesting. It had a much more story-oriented feel and I loved the "Man vs Alien" concept as well as the horror in certain enemies. Also, TFtD holds a special place in my heart for being underwater
I really enjoyed the basebuilding, too. Did JA1 have that?
It's been too long, clearly
I find it hard to compare these two games in terms of atmosphere. But I'd say that Terror from the Deep had the tenser atmosphere for sure (btw I never really played the first game, but as far as I understand TftD is basially a reskinned, harder and slightly improved version of the original XCom/UFO).
There is no basebuilding in the first JA1 game, but neither is there in any other part of the series. Unless you consider improving your outpost for better items and stuff in Jagged Alliance Online as "base building".