Sure, most if not all games have content cut for a bunch of reasons. No big deal on this part.
However, they - InXile - did advertise the game on said cut content during the Kickstarter Pitch. This makes it kinda of a big deal, not to mention they further salted the wound with zero communication up to this point, and at this point it has been months, if not years since they knew there was going to be a lesser number of companions than originally advertised/promised. I mean we're like a month from release and a companion is not soemthing you throw in the game in the last minute. Or the 2nd City.
Furthermore, they - again InXile - flat out lied twice - once, with the advertised Italian translation which they are not delivering, even when this was cited as one of the reasons for the last delay, which was really for the simultaneous console release, and a 2nd time, when they said getting a publisher in Techland was to pawn off stuff like lcalizations, among other things, when it was just a nice bonus, they got a publisher for again, the console release, since no boxed console versions would get them zilch (I would think), since Digital only release is not a biggie on the console front. Pawning off localizations and other stuff was a nice side bonus to that, but still.
In any case, we would have already had Torment 2 already out if not for Fargo's console play. Which I'm majorly puzzled about. Original Torment has always been a niche title, why would its "spiritual successor" be any big on consoles right now?
Wish they pushed a mobile port, and they would probsbly get morr sales on that