I haven´t noticed this mentioned anywhere in the (confusingly written) article.It will not give room to free roaming. It means it will be a linear game unlike the old games. Shame.
I haven´t noticed this mentioned anywhere in the (confusingly written) article.It will not give room to free roaming. It means it will be a linear game unlike the old games. Shame.
Also they will be in close touch with the fans. Estimated release date September 2013. If they are aiming a 25 hour game, they must be ready for pretty harsh negative feedback. According to me with this state it will be more like an experiment on Ubisoft's side than a real squel.
I haven´t noticed this mentioned anywhere in the (confusingly written) article.
I don´t think estimated 25 hours of play time is mutually exclusive with a game being open world.I hope journalist confused about the 25 hours part and the developer were actually talking about the main story. 25 hours playtime is like a tutorial stage for an average M&M game. I remember doing all the quests and exploring all the dungeons in the New Sorpigal area in M&M 6 where the game has been started took more than 25 hours.
That article is really well written. I think it's pretty cool that elves, dwarves and orcs are now classes! (Although that's not reallt typical of fantasy now is it?) I want to be a human orc. Or maybe there's the slight chance the author of that article is..well, crappy.
It's hard to estimate just how big the old MM games were. I remember spending weeks playing through MM6 and 7, but the last time I played through MM7 it only took me a few days. Even MM8 took me a while back in the days - now I can complete it in a single day. It's honestly a 10 hour game if you know what you're doing.
Things are a bit different now when we don't have to take notes on where trainers are and how to get to certain places on what days. It's normal to just look it up on the internet. There's a lot of time consuming stuff like that in the old MMs that is not going to be an issue in MMX, which means it's unfair to expect a game that takes as long to complete as MM6-7.
Le Breton said:For Heroes 6, Ubisoft offered private, VIP forums to the game's most dedicated players. Like Heroes 6, Might and Magic X Legacy is being developed with an "actively involved" community, said Le Breton. Limbic and Ubisoft showed their fans early concept art and design ideas, and solicited their feedback by letting them vote on features.
Le Breton noted that involving fans is a double-edged sword, because while they have a deep knowledge of the games themselves, they often don't know what they want unless it's put in front of them. They tend to be much better at commenting on something that's presented to them than at coming up with ideas themselves.
Bite yer tongue, mister. DW might be a good "vision" guy, but Heuristic Park can't code a game without half a million bugs including a couple game-stoppers. Between missing features and bugged features, discussions about DW's games start and end with "coulda, shoulda, woulda".I think Sirtech sold the Wizardry IP to some corporation that would make a complete cock up of a new Wizardry. I wonder what David Bradley is doing these days though?
I noticed that, too. Remember though, that MM8 did treat races as classes. Most likely, you're right that it's a crappy article, but that's not 100%."Of course, you're not alone: You control a four-member party chosen from 12 typical fantasy classes like elves, dwarves, orcs and mages, and you can switch between them on the fly".
That article is really well written. I think it's pretty cool that elves, dwarves and orcs are now classes! (Although that's not reallt typical of fantasy now is it?) I want to be a human orc. Or maybe there's the slight chance the author of that article is..well, crappy.
Yeah, MM7 with a bit more diverse environments, more memorable dungeons and better endgame would be ideal, as far as following 6-8 goes.Indeed, that should be MM7, but I don't expect them to deliver something of that scope.