Styg
Watchdog
- Joined
- April 28, 2011
- Messages
- 125
(continuing from here)
Changing the name of the game
First, I’d like to apologize for the silence of the development log in the past six months or so. There have been some setbacks, but the development of the game hasn’t stopped. I promise to put more effort into providing info on the game’s progress on a more regular basis in the future.
Secondly, I’ve decided to change the name of the game to “Underrail”, which is the name of the underground metro system the game takes place in. While there is a greater, sort of background plot that concerns the nature of time, the game is largely about the Underrail itself - its inhabitants, politics, strife, dangers, mysteries, as well as the player’s place within all this.
The new website is http://www.underrail.com (or will be once DNS kicks in).
Human character models
Of course, this isn’t the only thing I did in the past six months of silence. With the old title I also got rid of the placeholder human and creature sprites - so no more blockmen and disproportionally large head quadrupeds.
Here’s a sample of what the new human models look like.
Unlike the tileset graphics, these are modeled in 3D and then prerendered as spritesheets. While they may not blend perfectly with the surrounding graphics, this is the best way for providing all the armor-weapon variations graphics while keeping the art budget in check.
Changing the name of the game
First, I’d like to apologize for the silence of the development log in the past six months or so. There have been some setbacks, but the development of the game hasn’t stopped. I promise to put more effort into providing info on the game’s progress on a more regular basis in the future.
Secondly, I’ve decided to change the name of the game to “Underrail”, which is the name of the underground metro system the game takes place in. While there is a greater, sort of background plot that concerns the nature of time, the game is largely about the Underrail itself - its inhabitants, politics, strife, dangers, mysteries, as well as the player’s place within all this.
The new website is http://www.underrail.com (or will be once DNS kicks in).
Human character models
Of course, this isn’t the only thing I did in the past six months of silence. With the old title I also got rid of the placeholder human and creature sprites - so no more blockmen and disproportionally large head quadrupeds.
Here’s a sample of what the new human models look like.

Unlike the tileset graphics, these are modeled in 3D and then prerendered as spritesheets. While they may not blend perfectly with the surrounding graphics, this is the best way for providing all the armor-weapon variations graphics while keeping the art budget in check.
- Joined
- Apr 28, 2011
- Messages
- 125