The first post-release patch is available for Vagrus, with fixes and additional features.
More information.A New Build is OUT - Patch 1.001. - Codename: No Rest for the Wicked
Hey Everyone,
Let us begin by thanking you all again for all the constructive feedback as well as the positive reception of the release of Vagrus! Of course, as most releases go with complex games, we managed to slip some glithces past testing before hitting 1.0, so today we're releasing a hotfix for these as well as adding more variety to character creation for the open world campaign.
Important Note: There is a small chance that we broke something with the update. Please assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuild reporting tool (F1 button), forums, and our Discord server.
Now let's jump into the details:
New/Updated Features:
Bug Fixes:
- Three new leader races (Dark Elf, Demonkin, and Kalani human)
- Leader races and backgrounds received a major overhaul
- Additional leader portrait variations
Known Issues:
- The confusion-causing Prowess tooltip is fixed (the right one appears from now on)
- Gear tutorial bug circumvented (equipping the talisman on Morwen is optional)
- 'Delayed' achievement triggering prematurely is now fixed
- Smaller Event script fixes based on player feedback, including reduced Insight rewards for some story stages (they used to be quite outlandish)
[...]
- The later part of the Wealth victory path / Outpost building is not yet in
- Some NPC portraits are missing in Garrick's personal storyline
- Some performance issues (including longer initial loading time)