Warhammer: Chaosbane - Released

HiddenX

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The action RPG Warhammer: Chaosbane has been released:

Warhammer: Chaosbane

In a world ravaged by war and dominated by magic, you are the last hope for the Empire of Man against the Chaos hordes. Playing solo or with up to 4 in local or online co-op, choose a hero from 4 character classes with unique and complementary skills, and prepare for epic battles wielding some of the most powerful artefacts of the Old World.


* THE FIRST HACK AND SLASH set in the Warhammer Fantasy world, told through an all-new story written by Mike Lee (a Black Library author) and featuring a soundtrack composed by Chance Thomas.

* FEROCIOUS BATTLES: from the sewers of Nuln to the ruined streets of Praag, fight your way through monster hordes using over 180 different powers. Activate your bloodlust, a devastating skill, to escape the most perilous situations.

* 4 CHARACTER CLASSES, each with unique skills and customisation: a soldier of the Empire who can take heavy damage, a Dwarf specialising in melee combat, a High Elf who deals ranged damage by manipulating magic or a Wood Elf who lays deadly traps and wields the bow like no other!

* AN XXL BESTIARY with over 70 monsters aligned with the Chaos Gods and unique bosses. Battle Nurgle's minions, Khorne's spawn and waves of other vile creatures!

* OPTIMIZED FOR CO-OP: solo or with up to 4 players, local or online, the class synergy and interface have been designed for co-op. Combine different skills and powers to create even more devastating effects.

* HIGH REPLAY VALUE: Story mode, a boss rush mode, countless dungeons and regular updates offer a rich and varied gaming experience. And with 10 difficulty levels, you can find the right challenge to test your abilities.
More information.
 
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That's a shame as I was hoping it would a good game. Basically because you don't see many good offline Warhammer RPG's, and I wasn't interested in NeoCore's Inquisitor.

Also the developers last few game were enjoyable.
 
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Meh… yet another Diablo clone?

I watched some footage, and it looks like they just took Warhammer 40K: Inquisitor - Martyr and reskinned it to fit the fantasy universe.
 
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Of what I read this seems to have similar problems as the WH40K pendant. Gonna wait for a sale on this one.
 
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Working on the full review. Sadly I can't recommend it at the current price even though there is certainly fun to be had. So many missed opportunities
 
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To me this kind of game is a waste of the setting, I would prefer something much closer to the tabletop wargame.
 
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Better to play the tabletop wargame.

It does not translate as it stands and requires deep adaptation.
 
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To me this kind of game is a waste of the setting, I would prefer something much closer to the tabletop wargame.

No idea why nobody tries to make a real RPG out of one of the WH settings. Doesn't have to be a 1:1 translation of the tabletop rules.

They have deep enough lore and decent writers from the Black Library would be available. So just give me a good RPG with interesting turn-based combat and non-procedural loot and I would be happy. GW handing out licenses for shite games left and right, but never did anybody attempt a RPG...
 
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What's the fascination with turn-based RPG on this site?o_O

I agree about GW selling the license to any two-bit developer. It's getting out of hand.
 
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Hadn't heard much about this project and doesn't appear to be something I'd be interested in. An action rpg these days has to be really something to get my time and attention.
 
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Better to play the tabletop wargame.

It does not translate as it stands and requires deep adaptation.

Well, I concede you do have a point there. And I did play the TT game years ago when I was young and had more time on my hands, no to mention friends to play with.

I disagree that it wouldn't be possible to make a game out of it though, either grand strategy or party based RPG. UGOIGO either way of course. ;)
 
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What's the fascination with turn-based RPG on this site?o_O

I agree about GW selling the license to any two-bit developer. It's getting out of hand.

Is it a fascination though? Judging by most threads I'd say the camps are pretty even between RTwP, Turn based and action combat. I might be totally off though, haven't we had a poll regarding favourite system?
 
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No idea why nobody tries to make a real RPG out of one of the WH settings. Doesn't have to be a 1:1 translation of the tabletop rules.

They have deep enough lore and decent writers from the Black Library would be available. So just give me a good RPG with interesting turn-based combat and non-procedural loot and I would be happy. GW handing out licenses for shite games left and right, but never did anybody attempt a RPG…

Some RPG's have been attempted, but they're either small scale or action oriented.
 
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I disagree that it wouldn't be possible to make a game out of it though, either grand strategy or party based RPG. UGOIGO either way of course. ;)

Games Workshop has returned to making games.


This allowed to notice that their games usually do not scale up to volumes of played games.

Game sessions have somewhat a mythical dimension to them, they are supposed to be scarce by computer standards. It is one time per week thing when people meet together, chill out and socialize.

After investigating for a gaming group for Necromunda, the volume of games revealed low. One group organized a campaign over ten months, twelve players committing to play at least one game per month. It is more like two by month in the average.

Twenty games over ten months, a pity compared to computer volumes.

GW games are not meant to support a large volume of games. They are in the range of one or two games in a week and yet not over a full year.

This changes a lot of things.
 
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@ChienAboyeur;, I agree the TT game converted 1:1 probably wouldn't work very well, for the reasons you mention. I do however think there has been some interesting games made from GW sources though, my two favourites being Total War:Warhammer and Dawn of War 2.
 
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