S
Sacred_Path
Guest
With D:OS and WL2, we didn't get the game we were led to expect until the Enhanced Editions. I hope that's not becoming a trend
If by "led to believe" means "imagined based on personal interpretation" - then I'm pretty sure it's a very common trend
led to believe if you're buying into the PR hype - which you may choose not to do, of course.
I found WL:2 mechanically unsatisfying with its balance issues and limited character building. D:OS had the same problems and a silly world to boot. Now they've really taken their time to smooth out the rough edges, which is great, it's just that I expected the game to ship like that.
well, I don't remember any lines from the D:OS campaign specifically. But now with D:OS2, Swen is talking about the one RPG to dwarf them all, for instance. Sure, it's not maliciously misleading - but back in the day when I still had great hopes for kickstarter games (before WL2, D:OS and Pillars) I would have expected a game that doesn't take an additional year or so to be really polished.
In the past, we wouldn't have received a polished version at all. We'd just have to live with what we got - because a publisher wouldn't want to fund months of additional polish for minimal gain.
True. So I'm kind of torn. Should they just ship an unpolished game and be done with it? Or take an additional year of development time before release? If anything, it makes backing games seem less attractive when they're just going to sit there until they've been patched up. I wouldn't have donated to D:OS2 without the Watch fundraiser, to be sure.
Why? Because I'd much, much, much, much, much, much, much rather have a great game with bugs and polish issues - that might get polished later - than no game at all.
this is unfortunately true for this genre - beggars can't be choosers.
PR or not, there were definitely things that were promised for D:OS that weren't delivered until the game had been already been out for quite a long time. Better late than never I suppose…
I wasn't aware TW3 was crowdfunded.
I thought it was quite obvious we were talking about kickstarters.
The point is, exactly, that crowdfunding titles don't set themselves apart by missing features at release.
The point is, exactly, that crowdfunding titles don't set themselves apart by missing features at release.
I don't think anyone was arguing that point.
D:OS and WL2 were specifically mentioned as not being exactly what was promised, and you seemed to disagree for some reason.
They're not unique in that regard, but I think it's fair to say that the crowdfunded games have a trend of evolving very significantly after release.
No, I'm saying there's no way around it.
I've been arguing this from the beginning.
I'm saying the difference between the crowdfunded titles and the publisher model - is that we're actually seeing these fixes and polished version post-release for free, where that's relatively rare under the publisher model.
If by "led to believe" means "imagined based on personal interpretation" - then I'm pretty sure it's a very common trend