However, I'm still not seeing a game that's overly tactical or combat-focused for the genre.
Overall, Wasteland 2's combat seems about as close to a merger of WL1 and FO 1 and 2 as anyone could reasonably expect (with the possible exception of those looking for more of a Bard's Tale style system). I'm not sure what you're expecting. Something like Fallout 3?
In any case, you're also arguing that there is more of a focus on combat than role-playing. But how could you possibly reach that conclusion after watching a few minutes of footage? Again, I just don't see how you feel confident enough about this to actually complain about it and follow up your complaints with further thoughts. How much time was spent fighting in that video? A couple minutes? Maybe 3? Out of a 17 minute video?
Now matter how I see it, this line of complaint is made up of assumptions and a strong imagination. The combat system is almost identical to Fallout's but with party management more like WL1. The ratio of combat:non-combat is hugely in the latter's favor. In fact, I just checked myself, and they spend as much time in dialogue as they do in combat. On top of all of this, I'm still not sure what you think we should be expecting to see.
I think I might know where you are coming from, is it the dialogue system that you find lacking? I.e. Using keywords instead of sentences/phrases? They did state in the prelude to the video that it's purpose was to show off the HUD, combat and skill use mechanisms. They didn't really show any dialogue stuff beyond "Tell me about Snake Vargas".
Looks nice. Hexes are sexy.
I can't tell if you played the original Wasteland or not, but there was a lot more off-the-cuff goofiness than in, say, Fallout. I wouldn't hold my breath for those creature names to get changedSome of the creature names are weird, hopefully place holders since this is an early build. Supafly and megamaggot? Sounds like either a humor attempt or a placeholder for the real names to come later. Some humor is good but I hope its not cheesy.
Some sites ban people for quoting the previous message. So I did not quote the previous message.
My comment was meant to explain why Krater was received poorly. It (Krater) was real time.
But I can't have role playing without voice anymore. Just doesn't cut it for me. The same with too much tactical combat. I know that most people (in this forum at least) have no problem with strategy and tactical combat in an RPG, but that's not my personal taste
Seriously, what the fuck?!?! Are you for real?