Finished Hammers of Fate over the weekend.
Even though my warlock never got Light Magic she did very well.
It was almost ruined by the last mission being bugged. A first in HoMM V for me. What should have been a big payoff at the end, was mangled by repeated cutscenes replacing missing cutscenes for the finale.
Also the last mission was rather screwy. If you rushed your strong hero and starter army to the sieged town for the first objective, an incredible large demonic army and hero would snatch the sieged town, and kill all of your potential allied heros. If you break the siege and meet the objective afterword, the cutscenes would play about their joining you, but the heros never appeared. So, after retrying that a few times, I had to suicidally lure the uber enemy to the rather weak starting army for the haven hero. This approach wouldn't work with my warlock since his army scared away the enemy, if it was divided down enough for him to attack, my warlock would inevitably lose. I must have retried it 5 times…
The haven army with a few dungeon army units could JUST barely beat the demon army while successfully luring it. The resurrection spell was key. But it was VERY hard. Again, it took many tries.
After that, the mission was fairly easy except for a garrison that had over 10K troops guarding the approach the other haven town! I delayed the siege rescue objective until I captured all the other towns and cleared all other areas, leveling up my starting heros in the process, and giving them all the attribute boosts and uber items that could be found. Once that was done, I had more than enough gold to hire and upgrade all the troops in the haven and dungeon towns / buildings. And could fairly easily take the last town with a haven army and the haven hero received after breaking the siege, who cast mass haste, mass deflect arrows, and LOT of resurrections. I didn't use any of the starter heros for the finale. A lot of wasted effort trying to build them up.
I still have to play the second "expansion" of HoMM V, "Tribes of the East".
In the meantime, I am thinking hard about a party for NWN 2, Storm of Zehir. Trying to devise a good set up for allocating skills to get all the teamwork feats and other bonuses, and having sufficient crafting skills/feats to craft anything.
Can anyone recommend a particular party?
I'm thinking…
Leader
Human Rogue x / Ranger 3
- rogue skills, craft traps, bluff, hide, move silently, survival, appraisal?, dual-wielding
Gold Dwarf Fighter x / Weapon Master ?
- intimidate, taunt
Aasimar Cleric
- diplomacy, heal, listen, spot
Sun Elf Wizard x / Arcane Scholar of Candlekeep 5?
- main crafter, craft armor, craft weapons, spellcraft, search, lore