I finished Batman main story on normal difficulty over the weekend. I will not, I said NOT, be playing the challenge modes, or "extra content" fights. I am tired of key and button mashing after the last set of boss battles, and have no desire to improve said skillz.
PROS: atmosphere, art direction, writing, level design, voice acting, literally hundreds of "secrets"/"puzzles"/"collections, fun "vertical" exploration and attack tactics, "predator" mode / sneaky kill rooms, trophies, nice tidbits when finishing riddler's challenges.
CONS: a little too much back and forth to pick up all secrets/riddler's challenges, some tough boss battles (for me) required too many retries, controls occasionally awkward, especially the third person far removed viewpoint.
I am no fighting game expert, but the combat felt OK to me. The timing seemed a bit off/unresponsive to me, but I'm no expert in this genre.
Overall I'd rate it a 90 though, the cons being somewhat minor, compared to the pros.
Now for something completely different…
Sid Meier's Alpha Centauri - first play through.
I am definitely liking this, especially after the frantic bat. I'm playing Deirdre - Gaia's Stepchild just for laughs to see if I can win this diplomatically / politically by being nice to everyone, trading technology, making loans, getting elected as governor, convincing factions to stop fighting each other, etc… Totally different from my normal scorched planet approach to strategy games.
Her domain is crowded in on either side by 2 other factions, so she's about run out of land to colonize at about 6 bases total. Not sure if she should try to expand into friendly territory (and risk starting a war), or expand over friendly territory and create a hard to defend patchwork of non-contiguous colonies, or start teriforming the ocean and building on the ocean shelves (not much coastline for that) or, maybe, make a land bridge to another continent? hmmmm
Really liking all the possibilities. Haven't even started playing with navy, airforce, or probe teams, yet.