I think I asked you this before…but given the game is nearing final release status… Can you tell me if this game has unique items that are hand placed (i.e. unique weapon or something that is placed in a specific location? Vs randomly generated loot. Thanks!
The lack of save anywhere /anytime is a deal killer for me. But if it saves on exit where you are without forcing replaying that will work for me.
I didn't beat Shakedown yet - after his intro appearance when I lost but he didn't steal my $ can't find him anywhere. I took the trait that says "sleeps in park"… Maybe I shouldn't have picked it early, but then again maybe he reappears later on his own. Whatever.Yeah, it's very entertaining. I'm still on chapter 2 running around doing sidequests, too. I beat Mr Shakedown. I usually hate sidequests because you're helping nobodies with rubbish. Witcher3 was full of that crap. But when they're all hilarious like Yakuza 0 it makes me want to seek them out. Was the perfect game to get me through the week before MHW launch.
I only tried the dancing once. Not into it. I thought you just used the Dpad and A button? Anyway, Sega says real Yakuza use a gamepad.
Installing Phantom Doctrine….
Let us know what you think.
This game seems interesting, but not sure if I want to bite yet…
TW3 is the best game ever. What's it doing here? It has nothing with Yakuza 0.
Of all games out there, MHW is the only one I'd never buy. Yea, on a whim it could happen I buy the Destiny 2 garbage. But MHW? Never ever.
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I have no idea what Dpad is. Speak English please.
For insulting PC and PR fail, Sega got thumb down on Steam from me.
That's a pretty cool mechanic.It will also be easier to find the monster the second time because as you discover clues such as footprints or animal corpses it recently ate, etc, it adds research points on that monster which will unlock research and reveal the monsters elemental weaknesses, weak points, which limbs are vulnerable to which weapon type, what the limbs drop when cut off, etc, so even if you just found 1 footprint then have to get off the PC it's still progress.
Have you tried any other MH-style games to compare? (i.e. is it way better than other MH-style games)
It will probably be tomorrow or so before I can really dive into it; unfortunately the initial response from steam are quite negative - most of it centers around combat issues but i'll post a follow up after I play a couple of hours.
You can knock out civilians. I think it's in the abilities.This is my comments from first mission (after tutorial); will add more this afternoon when I have time to play more:
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First the comments about always hitting are mostly true; but this is explained in the tutorial so it isn't a bug per sey just a design choice. However what is not obvious to myself so far is how cover works. It isn't like xcom where it can block shots - I think the shot hits but damage is reduced which is a choice i don't love. I can understand the objective that this is a stealth game and not a combat game so it encourages you to stay hidden.
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Second the comments about npc/civilian blocking key objectives is true and I have to believe this is a bug. For example in the first mission when I walk into the room to access the terminal there is a civilian in front of the terminal and he refuses to move. I see no command to 'push' him aside or otherwise access the terminal while he is standing there. The only solution I could find is to toss a frag to blow him up. This seems wrong. Given that this happens frequently and early in the game I don't quite understand if this is a bug or design choice but either way it seems 'broken'.
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There are a few nips about the user interface but i will give that more time before comment further. One thing right off the back i find annoying is that there is no next agent hot-key. I have to hit Fn or click on the agent to move them - a hand short cut would be a key stroke that goes to next agent (or mouse wheel). Hum. I guess that is a nit pick but over the course of the game it would be helpful short-cut. I don't want to comment on the campaign or character build yet will do so early but after a few more missions).
You can knock out civilians. I think it's in the abilities.
Check out Chris odd's video.
My understanding is that everything hits but awareness and cover reduces damage
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Dragon age inquisition. I'm really enjoying the storm coast at the moment. I like the environment: raining, lighting, big waves rolling in, … Lots of atmosphere, used too little in other games (unlike snowy mountains for instance). I also haven't encountered too many enemies, so the MMO feeling I dreaded is far away for now.
I do have a choice to make: templars or mages? What's the most fun thing to do and has you visit the coolest regions?