Just because you don't like it, doesn't mean it's flawed system. There's nothing wrong with RTwP.
Both BG series and Pathfinder: Kingmaker are cRPG, not tabletop - totally different gameplay.
Real Time, by itself, does not function adequately.
The pause and AI auto-play scripts are
remedies that directly deal with the issue of real-time being inadequate for full party control.
Whether you're forced into using pause or auto-play scripts they're both there to deal with the very obvious issue that
you cannot actually control 6+ characters in real time. It's just not possible. Hence, at it's foundation, RT is a flawed system.
I think the AI auto-play scripts seen in games like Kingmaker are superior to Pause because they keep the game going. So, you get games like Dragon Age: Inquisition or Final Fantasy 15, etc, where you just control the selected character, as you would in an MMO or Action game, while the rest of the party is on auto-play.
The next method would be an online cRPG, like Baldurs Gate 2, which is actually quite close to tabletop in that everyone controls their own character and therefore there would be little reason to pause outside bio-breaks and no need for AI scripts! This is clearly the best method for real-time RPG!
If you go one step further and you're directly controlling ZERO characters, then you're playing an IDLE game and not a cRPG at all!
I like real-time games; They're most of what I play. But I also find they are less tactical and more action oriented - which pause works against! I don't like pause. It's like a Time-stop spell which is a level 9 spell for a reason. And I'd rather have real players control my other party members than AI scripts.
I do find things in Turn Based systems annoying. Such as animation speed slowing down the turns. If I had to pick between RTwP and TB with slow animations, (eg. 5 seconds to cast a Magic Missile) I'd go with the RTwP because it's quicker and I hate waiting. Also, turn-based is even slower in multi-player so it wouldn't be my choice there, either.
I would ultimately prefer real-time with a full multiplayer party and consequentially very little need to pause and no need at all for auto-play. Baldurs Gate had multiplayer. Kingmaker did not.
Where's the stretch goal for multiplayer?! I'm pretty much infuriated that they're doing another crowd funding campaign and STILL not adding multiplayer. Look at all those pages of rubbish rewards. Tiers of crap. Bullshit stretch goals. 4,000,000 more rubles for Skald class, LOL! It's a load of shit. It's pretty much just a pre-order campaign for another stand-alone DLC. This game was always going to be made and everything in the kickstarter was always going to be in. That's just the truth.
Also, if you look at the online lobby for the BG:EE games you'll find heaps of people are still playing these classics online with their friends! There is definitely a demand for multiplayer. There is a demand for turn-based. And what are we kickstarting? Dismemberment? What a fucking joke!
(TL DR) I don't want turn-based. I want multi-player! Pausing ruins the flow of the game and if AI is going to control half the party then it's hardly a party based RPG. Just a single-player MMO.
However, if we're going to pretend like we're in the 80s again and no one has a fucking modem then why not go all the way and give us a more nostalgic and tactical turn-based game like playing Pool of Radiance as a kid? At least the option to? If a modder can do it then how many millions more fucking rubles do you want to hire modders to fix the game?!?