lackblogger
SasqWatch
- Joined
- November 1, 2014
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Mechanics and then Setting. And then the price must be reasonable for the expected playtime.
The story is not anything I would be able to judge before buying as I wont read into it.
Studio can play a role, but usually it's the other way around. Spiderweb is a good example. I buy spiderweb games because I like the type of games mechanically (and the story, in this case it might play a bit of a role). But if they made an action RPG, I probably wouldn't buy it. So the studio usually just reflects some consistency of other qualities.
About Replayability of Press or what others say I don't care at all (unless the feedback is super bad / game is reported to be bugged or similar).
I was about to write something very similar. Mechanics>Setting>Perspective>Story>etc
- Joined
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