MinorityReport
Banned
- Joined
- February 10, 2014
- Messages
- 372
The demise of Black Isle information
yes, I agree, that era of decision making was a heated one, and one that is indeed in the past and involved lots of spilled milk. I thank you for including it in the thread, I was going to mention all that, but I wanted to keep the OP as narrow in it's ambition as possible while at the same time trying to fully explain the strangeness of the situation.
Yes, some bad decisions were made way back when. But that was a long, long, long time ago. Bioware could probably get away with making any old crap - and they often do - and yet they are afraid people wont buy-up an attempted masterpiece? That a possible loss of a million prevents them from silencing all the intellectual critics?
I feel sure that if someone at Bioware decided they wanted to make something 'different' then ways and means could be found to do it without rocking the main vessel of production, even if it was via a sub-division with it's own separate (lower) budget and objective, such as a 'bioware classic' department or some such where the objective was to simply remake old games with new technology, or if copywrite is an issue, re-imagine old games with new technology. Just one game every 2 years from this kind of brand wouldn't endanger any 'bottom line'.
Basically, my main response to your excellent post would be, why don't bioware stop crying over spilled milk if the fans can? Basing decisions in 2014 on decisions that happened over 10 years ago sounds like a very weak excuse to the accusation of 'lack of variety'.
- Joined
- Feb 10, 2014
- Messages
- 372