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DArtagnan
Guest
It's not nearly that level of bad, needs some patch but it looks awesome. You are being a drama queen.
No, the game is pretty much crap.
It's not nearly that level of bad, needs some patch but it looks awesome. You are being a drama queen.
No, the game is pretty much crap.
Ok well, that settles it. Might as well delete it now.
If this is ever brought to a decent state, it will take months and months.
Like the Realms Of Arcania remake ?
I haven't tried RoA remake.
But Rebirth is such a huge project that I doubt it's fixable in less than 6 months.
I don't know what happened here, but it's a complete mess.
I don't know what happened here, but it's a complete mess.
It is Egosoft, since when are their release bug-free and usable on day one?
Three links with more information, and you will see there are many problems with the game right now.First, I would like to apologise to those of you who have had technical problems. I have started a thread in the Steam forums where I have listed the most common errors and have now collected a lot of information about this. All of this will of course be made available here in our support forum as soon as our server is able to remain stable under the load.
Secondly, I would like to say how amazed we all are here by the huge success of the game. Number one on Steam for several days in a row at this time of year when the big hitters come out... wow, we never expected that. It's crazy to see that more than 10,000 people are playing our game at any one time on Steam (even more if you include those who are in offline mode). Madness!
Great though it is to see that the game is so successful and that many people are having a lot of fun with it, it pains me to see every case where the game causes problems. Sorry folks, I can only apologise for that..
It's almost like they never even looked at the improvements to the DirectX developer tools made since DX9c and had written off taking advantage of them while still maintaining broad hardware compatibility by say finalizing in a DX11.0 runtime with support for Feature Level 9.1, 9.2, 9.3, 10, and 10.1. Sure that would preclude Windows XP support, but since they only support XP x64 (also known as 0.33% of Steam users) they pretty much have written off the bulk of lingering XP users without any gain in terms of supported features and better methods.
It's also kind of like they didn't realize they were developing what would be a DX9c game released to windows PCs until it was too later either. I mean it's not like this sort of performance is inherent to a game which limits itself to that feature set. Other developers have had quite a bit more success in working around this limitation in the solutions offered in the SDK but then again I think they knew that they'd have to from the beginning. I'm starting to think the developers either weren't under that impression till it was suddenly sprung on them half a decade into development, or maybe they actually didn't think it mattered or that a platform which includes a wide range of hardware configurations might have a greater inherent need for efficient ability to manage thread synchronization than a closed platform like the Xbox 360 would.
That's the price one pays if one decides to develop multi-platform (Mac & Linux as well).
I love it when I make my saving throw.I wouldn't be in a real big hurry to buy this game, though, as much as I expect to love it. Something this huge is bound to have some fairly serious bugs. Best to give it a month or three of patches, IMHO. I don't know if I'll be able to resist the hype but I'm going to try.