The Elder Spy
Original Sin Donor
Original Sin 2 Donor
Hello,Nice interview. Thanks for that. I've been following Zoria for a long time and backed it right away (thanks for the early bird special!).
Q: Which so many potential companions, will they have personalities like Baldur's Gate or Pathfinder or will they be more generic like in X-com or Icewind Dale?
(rant on) Going back and playing old games show that random loot generation is nothing new. Wizardry games have it, and I also believe that not all loot in games like Baldur's gate are fixed. Important items are fixed and the number of items are limited and item properties are limited. What I really dislike is items with hundreds of properties where you can't determine at a glance if an item is better and have to take time to study and compare each item. Even though Diablo 2 started going in this direction, I think its items are still pretty managable. Only rarer items have multiple properties. The first game I remember having overly complex items was Sacred, where almost every item I picked up had 3+ properties and I found it a headache to sort inventory rather than being any fun. Inventory management should be a short fun diversion, not like a school exercise. (rant off).Thanks a lot for the exhaustive answer!
As I said, I am not the biggest fan of constant loot pinatas with randomly generated things. Although, I can understand why you do it that way and that the scope with many followers and outposts is a bit different than with a small-party-based game.
Still looking forward to it! ;-)
Sorry for the late answer, things have been a bit chaotic these days.Really interesting kickstarter. And a big thumbs up for the honest answer about advice to new developers! Survivor bias is often overlooked and your awareness of that speaks of you all being humble.
I watched the gameplay video by GameZine and there seemed to be too few sound effects. Is this part of what you want to invest in, if you get successfully funded?
That's cool. Thanks for your answer!Sorry for the late answer, things have been a bit chaotic these days.
Yes, sound effects, as well as soundtrack are still a work in progress. These together with other areas of the game (UI, characters) will be upgraded in the following months of development. The success (and level of success) of the KS will not necessarily impact "if" we adjust these areas, but how much we are able to invest in them.
As we said in the KS page, the game is getting done, and we have a production plan in place, touching on a lot of areas we're not happy with at this point. A successful KS will simply help us do more on all fronts.
Today we invite you to an extensive, almost two-hour conversation with NeLeS, one of the developers of Zoria: Age of Shattering, in which he talks about many aspects of the game that are not yet known to you. NeLeS also explains many of the features and plans and presents interesting facts from the development.
We highly recommend it for your morning coffee as it is a compendium of knowledge about Zoria, sometimes in a very loose form.