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Aldorlea Games - All News

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Friday - August 21, 2015
Saturday - April 18, 2015
Saturday - December 20, 2014
Sunday - February 23, 2014
Box Art

Friday - August 21, 2015

Aldorlea Games - A Timely Intervention Released

by Myrthos, 14:36

Aldorlea Games have released a new JRPG, named A Timely Intervention.

"A Timely Intervention" is an innovative role-playing game by the makers of "The Tale of a Common Man".
It features spectacular battle visuals, polished gameplay mechanisms, an intricate storyline and a cast of colourful characters.
 
For the first part of the game, play as 2 separate parties, as the story goes back and forth between them. Each party has its own hopes and goals; when they meet can those be reconciled as they join forces? And how can they know what their choices will bring? Delve into a brand new world full of characters, secrets and possibilities. 
For more information check the game's website.

Saturday - April 18, 2015

Aldorlea Games - Moonchild Released on Steam

by Couchpotato, 04:23

Developer Aldorlea Game sent information their new RPGMaker game called Moonchild  is now available on Steam. If you hate RPGMaker games then the game is not for you.

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What kind of danger can a mother face to rescue her child? Moonchild is a unique and enthralling 16-bit style RPG adventure featuring 9 amazing characters, plenty of sidequests and countless items and spells.

This release is the twelfth game released on Steam by Aldorlea Games after 'The Book of Legends', '3 Stars of Destiny', the full (5 episodes) 'Millennium' series, 'Dreamscape', 'Undefeated', 'Asguaard' and 'Vagrant Hearts'. More titles from the company are expected to be released soon.

Moonchild is generally considered one of Aldorlea's most crowd-pleasing titles, featuring an exciting story, different difficulty modes and high quality artworks. The game, by the same staff that developed 'The Book of Legends' even saw a retail release.

Saturday - December 20, 2014

Aldorlea Games - X-Mas Steam Sale

by Couchpotato, 05:17

If your a fan of commercial RPG Maker games then check out the full catalog of Steam games form Aldorlea Games. They sent out a new press release with the information.

Aldorlea's full Steam catalog on discount for Christmas!

Aldorlea Games (http://www.aldorlea.org) is proud to announce that all its 7 games will be up to 80% off during the whole Steam Sale in December. This includes the full completed Millennium series, as well as 2 stand-alone games. With great production values, exciting stories and exceptional replay value, the RPGs designed by Aldorlea are a great gift idea for Christmas!

Millennium:
http://store.steampowered.com/app/280140

Millennium 2:
http://store.steampowered.com/app/298820

Millennium 3:
http://store.steampowered.com/app/298830

Millennium 4:
http://store.steampowered.com/app/298840

Millennium 5:
http://store.steampowered.com/app/298850

The Book of Legends:
http://store.steampowered.com/app/277470/

3 Stars of Destiny:
http://store.steampowered.com/app/278530/

And a final positive note for the fans: Aldorlea will remain a force to reckon with in 2015, as more games from its catalog will be released on Steam.

Sunday - February 23, 2014

Aldorlea Games - Inteview @ IndieRPGs

by Couchpotato, 05:06

IndieRPGs.com interviews Indinera Falls the founder of Aldorlea Games. They talk about his RPGMaker games, and Steam Greenlight.

You’re a longtime linchpin of the RPG Maker community. Have you ever thought about switching to your own engine, or do you find you can accomplish everything you want just using RPG Maker?

Not everything I want, but certainly everything I want within a certain genre (JRPG). I’m not a programmer so RM suits my needs. I wish they would come up with a tactical-RPG Maker – I’ve always loved these. Plenty of my “paper games” were actually tactical.

Do you see yourself sticking with making JRPGs for the foreseeable future?

I like JRPG but also all kind of RPGs. Might and Magic VI as well as Daggerfall rank among my favorite gaming experience ever. So I’ll see what kind of opportunities arise.

How have your games evolved over time?

I think mostly production values and quality of the script are the two things that have evolved the most. I was never big on graphics, nor too talented in the field to be honest, so I can’t say this is where the games really evolved.

From my perspective, it seems like you’re getting much higher quality original art than you used to. Do you find yourself investing more time and/or money in your visuals as time goes on?

Yes, definitely. This is what I called “production values” just above. Art is something I treasure in my games and I try to make sure the bar is always high.

You’re one of a few developers that have managed to make a living off of selling games directly to players. What did you do to make that work? (Affiliate sales, selling game walkthroughs, etc.)

Probably a bit of these two: having great success with my freeware offerings, and releasing games of consistent quality. A lot of my fans actually purchase most of my catalog. If you like one game of mine, it is likely that you will like them all. I never overlook depth and replay value in my games, and I always make sure the storyline is interesting and full of twists.

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Aldorlea Games

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