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Julian Gollop

I started making video games in 1982, programming and designing turn-based strategy games. My most famous game is 'X-COM: UFO Defense,' published in 1994 by MicroProse, since remade by Firaxis in 2012. In 2005 I moved to Sofia, Bulgaria and joined Ubisoft, where I worked as designer and producer on 'Ghost Recon Shadow Wars' for 3DS and as creative director for 'Assassin's Creed III: Liberation' for PS Vita. I have returned to Indie game development because of my passion for turn-based strategy games.

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Julian Gollop

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