Is that from library in the capital? Nice find!
Aye, the library
Is that from library in the capital? Nice find!
I'm not sure if any mods have been recommended yet. Here's the ones I'm using so far:
- Respecialization: Build your NPCs like you want, fix wrong choices. IMHO every party based RPG with recruitable NPCs should have BG-like "Level 1 NPCs" built in.
- Exit to Map: lets you go directly to the world map from any area. You just need to make sure to at least sometimes got the long way from the throne room to the city exit since there can be scripted scenes tied into some quests.
- Cleaner: helps keep savegames a bit smaller
- Bag of Tricks: cheat tool I'm using for minor conveniences (I overlooked an artifact piece on some map and instead of traveling to three different branching maps looking in every corner again I just gave it to me).
- Vendor Progression: makes vendors get better stuff based on your kingdom stats, which in turn makes kingdom management more rewarding and should fix some class builds that rely on specific weapons types for example. I'm playing a wizard who has very limited access to spells otherwise, defeating the purpose of the class.
- Scale XP. Supposedly lets your 6-man party finish the game with level 20 as opposed to the usual ~17. Set to exponential with factor 1.4. Early level progression stays more or less the same, which is just fine since they seem to be properly balanced.
Anything else?
Done.Thanks for the list. Can you also add the links to the mods?
Pondered that and decided to wait until after level 9, because then the Tower Shield Specialist gets the Tower Shield Defense feat, which increases her defense against touch attacks -- one of her weaknesses, along with low will saves.Valerie (Stalwart Defender) - I made her an SD as soon as I could.
My mage keeps her big with Enlarge Person, which increases her STR and more importantly her range, even with a greataxe. So there's no need for a reach weapon, although with a glaive I guess she could stand even farther away.(..) [Amiri is] using a 6 ft. Glaive she's specialized in. She can stand behind Valerie attacking without getting into melee range (..)
Would have picked him if I didn't have Ekun and if he wasn't evil, but same function I suppose.Nok-Nok (Knife Master) What can I say? He's a killing machine.
Indeed!Love how much excellent character building in the game. It really is a treat.
… I can actually picture her biting too… lol. Same with Nok-Nok :lol:
Mostly for thematic reasons. Mages are supposed to use staves or maybe daggers. My casters are using their weapons only for the passive bonuses they provide and protection. This way they can fully concentrate on magic-related feats. Hopefully there are some proper caster weapons at some point that they can make better use of.@Arhu; interesting that your mage is using melee weapon instead of ranged.
A question regarding artisan:
Can you choose more than 1 artisan per region or are we stuck with just one? I encountered Nazrielle and Varrask in Kamelands and wondering if I can get both of their services
You can get both. Some regions have two that you can get, others have one, some have none.
Hey, they really added some great feedback to the game with patch 1.2 (testing beta at the moment)
The game warns before the ancient curse start to hit the kingdom 2 weeks before, and the dialogue now shows what changes will happen with your decisions (screenshots in the spoiler tag)
Nice. Speaking of feedback, is there a way, when shopping for new spells as a wizard, to see which ones you know already? Am I missing a hint or something?
No way to hide the hud to take some cool screenshots?