lackblogger
SasqWatch
- Joined
- November 1, 2014
- Messages
- 4,778
A week or two back I found a Youtuber called Mr. Delightful, he plays obscure and indy RPG-like stuff. He has recently been playing a game called Terra Randoma, a game I'd never heard of before, and I found myself curiously interested, against all my expectations.
In fact, I bought it myself off steam after watching just a couple of his vids and have been playing it with gusto this past week.
It's currently available for about 10 UK bucks as an early access game. While it's not finished yet, I have had zero issues with the game regarding either bugs or stability and apart from the fact that the final boss isn't in the game yet, I wouldn't have know it was still a work in progress if it wasn't headlined as an early access game.
When you start the game, it generates a random map, each map containing 6 randomly named cities, an Alchemist's tower, an Adventurer's Guild and a Lighthouse. The four terrain types are Sea, Grassland, Forest and Hills:
Sea costs 10gp per square to traverse (after you first make landing at the start of the game) and is very fast, grassland is travel at normal speed, Forest is slower and Hills are extremely slow (the cost impact being your food supply and reaching destinations before their city-state expires).
There is also day and night cycles, with greater threat rating at night (the !!!!! at the top of the screen is the threat rating in the pic below) and there's also the chance of rain which makes terrain travel even slower and also hampers ranged combat.
The cities have lots of random things affecting them, both positive and negative. For example, they might have had a good harvest and have lots of cheap food, or they might be in starvation and reward you greatly for supplying them with food.
Each step of any journey might randomly spawn an encounter. The encounter might be positive or negative. The encounter will challenge either your skill stats as skill-checks or it might be a pure combat + loot scenario. There's plenty of variety here to keep you regularly surprised and interested for the duration of the game.
You walk about the land as a single hero and aside from changes in colour your hero always looks the same regardless of build or equipment:
Here I am about to enter the final randomly generated dungeon to go find the final missing Rune, which, at this point in time, without the runes leading to a final-boss, is kinda the end of the game at this moment in time.
Whenever you accept a quest at a town, either from the Tavern owner or the Lord of the town, a new location appears on the map with red skulls above it. It'll either be a one-floor dungeon or a single square mini-map with minor structures in it.
Completing these quests will provide not just gold, exp and loot, but will also gain you Fame. The more Fame you have at each town, the cheaper goods are to buy and the more you get for your sold loot. You may also increase the town's prosperity rating, improving their stocks of items.
Completing Lord's quests gradually gives you access to higher tiers of quests and eventually leads to the final Rune quests:
That would be the game's 'main quest'. However, you are free to just nob about and do whatever you like, gradually having the fun of improving your character build:
There are many initial builds to choose from, all of which give bonus points to any five of these fifteen skills and, of course, provide you with the necessary starting loot and base attributes.
However, once in the game you can put points into anything you like and there's no locks to build freedom. At level-up you get 1 attribute point to spend and one skill point. You can also purchase skill points from the Adventurer's Guild, though they do increase in cost exponentially.
There are so many factors to a build that there will always be something your interested in improving and each improvement has noticeable effects in the game world.
Loot is also very random and full of interesting variety:
With ten item slots to fill and a limited inventory space and no storage areas, combined with strict carry limits, it's always enjoyable working out what to bother carrying about while forcing yourself to be very strict in not holding onto anything that wont be possibly useful for the next 10 squares of journey.
I've been continuing to play my character even after collecting the final Rune, just for the fun of it.
You can play either with permadeath or without, but there's still only one save file as far as I know, so I don't think you can run two characters in different games at the same time.
I went with permadeath the first time and died from the usual carelessness quite near the end of the game, so the second time I didn't choose permadeath but ironically haven't died once yet. The game is quite hard though, even on normal difficulty, and it wont take much to get yourself killed. The game has a range of five difficulty levels from easy to impossible to which normal is the 2nd.
Each game, bee-lining the main quest, will take about 25ish hours, which is a very cosy amount of time. You can, of course, faff around for however long you want to.
This game seems to have everything @crpgnut; always asks for as well, so I'm paging him at the end here in case he hasn't heard of it yet.
The Steam page: https://store.steampowered.com/app/1120400/Terra_Randoma/
The reason I've made this thread is because I can't find any forum activity on this game yet either here or from googling RPGcodex or googling "Terra Randoma forums" generally, and yet this seems to be a well made and fun game, even if a tad basic in the grand scheme of all games ever made.
The kind of game you can have on your desktop permanently and just pop-in whenever you're in the mood to quest and loot for a few hours & be instantly addicted and enthralled. Or perhaps a neat little in-filler/sorbet between 'bigger' games.
In fact, I bought it myself off steam after watching just a couple of his vids and have been playing it with gusto this past week.
It's currently available for about 10 UK bucks as an early access game. While it's not finished yet, I have had zero issues with the game regarding either bugs or stability and apart from the fact that the final boss isn't in the game yet, I wouldn't have know it was still a work in progress if it wasn't headlined as an early access game.
When you start the game, it generates a random map, each map containing 6 randomly named cities, an Alchemist's tower, an Adventurer's Guild and a Lighthouse. The four terrain types are Sea, Grassland, Forest and Hills:
Sea costs 10gp per square to traverse (after you first make landing at the start of the game) and is very fast, grassland is travel at normal speed, Forest is slower and Hills are extremely slow (the cost impact being your food supply and reaching destinations before their city-state expires).
There is also day and night cycles, with greater threat rating at night (the !!!!! at the top of the screen is the threat rating in the pic below) and there's also the chance of rain which makes terrain travel even slower and also hampers ranged combat.
The cities have lots of random things affecting them, both positive and negative. For example, they might have had a good harvest and have lots of cheap food, or they might be in starvation and reward you greatly for supplying them with food.
Each step of any journey might randomly spawn an encounter. The encounter might be positive or negative. The encounter will challenge either your skill stats as skill-checks or it might be a pure combat + loot scenario. There's plenty of variety here to keep you regularly surprised and interested for the duration of the game.
You walk about the land as a single hero and aside from changes in colour your hero always looks the same regardless of build or equipment:
Here I am about to enter the final randomly generated dungeon to go find the final missing Rune, which, at this point in time, without the runes leading to a final-boss, is kinda the end of the game at this moment in time.
Whenever you accept a quest at a town, either from the Tavern owner or the Lord of the town, a new location appears on the map with red skulls above it. It'll either be a one-floor dungeon or a single square mini-map with minor structures in it.
Completing these quests will provide not just gold, exp and loot, but will also gain you Fame. The more Fame you have at each town, the cheaper goods are to buy and the more you get for your sold loot. You may also increase the town's prosperity rating, improving their stocks of items.
Completing Lord's quests gradually gives you access to higher tiers of quests and eventually leads to the final Rune quests:
That would be the game's 'main quest'. However, you are free to just nob about and do whatever you like, gradually having the fun of improving your character build:
There are many initial builds to choose from, all of which give bonus points to any five of these fifteen skills and, of course, provide you with the necessary starting loot and base attributes.
However, once in the game you can put points into anything you like and there's no locks to build freedom. At level-up you get 1 attribute point to spend and one skill point. You can also purchase skill points from the Adventurer's Guild, though they do increase in cost exponentially.
There are so many factors to a build that there will always be something your interested in improving and each improvement has noticeable effects in the game world.
Loot is also very random and full of interesting variety:
With ten item slots to fill and a limited inventory space and no storage areas, combined with strict carry limits, it's always enjoyable working out what to bother carrying about while forcing yourself to be very strict in not holding onto anything that wont be possibly useful for the next 10 squares of journey.
I've been continuing to play my character even after collecting the final Rune, just for the fun of it.
You can play either with permadeath or without, but there's still only one save file as far as I know, so I don't think you can run two characters in different games at the same time.
I went with permadeath the first time and died from the usual carelessness quite near the end of the game, so the second time I didn't choose permadeath but ironically haven't died once yet. The game is quite hard though, even on normal difficulty, and it wont take much to get yourself killed. The game has a range of five difficulty levels from easy to impossible to which normal is the 2nd.
Each game, bee-lining the main quest, will take about 25ish hours, which is a very cosy amount of time. You can, of course, faff around for however long you want to.
This game seems to have everything @crpgnut; always asks for as well, so I'm paging him at the end here in case he hasn't heard of it yet.
The Steam page: https://store.steampowered.com/app/1120400/Terra_Randoma/
The reason I've made this thread is because I can't find any forum activity on this game yet either here or from googling RPGcodex or googling "Terra Randoma forums" generally, and yet this seems to be a well made and fun game, even if a tad basic in the grand scheme of all games ever made.
The kind of game you can have on your desktop permanently and just pop-in whenever you're in the mood to quest and loot for a few hours & be instantly addicted and enthralled. Or perhaps a neat little in-filler/sorbet between 'bigger' games.
- Joined
- Nov 1, 2014
- Messages
- 4,778