TCR Talks with Josh Sawyer
ATOM RPG: Trudograd Review - GamebansheeJosh Sawyer is the legendary game designer behind famous titles such as Fallout: New Vegas and Pillars of Eternity. But besides all that, he is someone who is incredibly generous with his knowledge and often shares game development tips, advice and references. Josh is also a big proponent of the games as culture discourse - it's this theme that we wish to mostly pick his brain on. Join us! The session will last 1 hour, feel free to leave your questions in the chat!
Is Square Enix Bringing Back a Classic Final Fantasy Game? - ComicbookATOM RPG: Trudograd makes a good case for looking at the forest instead of the individual trees. While some of the game's quests, characters, and lines of dialogue leave a lot to be desired, they exist side by side with great ideas, RPG mechanics, and yes, other quests that are much better.
And if you manage to not fixate on the game's shortcomings, you will more than likely be able to get lost in its weird, unique, and very much intriguing world with plenty of stories to tell. And so, in the end, I can't help but recommend the game to anyone in the mood for some Fallout-inspired adventures.
Dragon Age 4 Reveals New 'Spooky' Concept Art - GamerantAt the moment of publishing, neither Eidos Montreal nor its parent company Square Enix have addressed the survey and the speculation it has created. We don't expect this to change for a variety of reasons, but if it does, we will update the story accordingly.
For those that don't know: Final Fantasy Tactics is a tactical role-playing game released back in 1997 via the PS1. The first game of the Tactics series within the Final Fantasy franchise, it's a cult classic and widely held as one of the best strategy games of all time.
Broken Roads Preview "A Brilliant Callback To Classic Fallout" - TheGamerThis “spooky” Dragon Age 4 concept art has two major components to it. On the far left, fans get to see genuine Undead, not Darkspawn. Undead featuring in Dragon Age 4 ought to come as no surprise, given they’ve appeared in the franchise numerous times before, and Necromancy is common in Tevinter Magic and the like. This doesn’t guarantee Undead are in the game or exactly look like this, of course, but it is an interesting depiction of them.
The Complexity Of Making An RPG That's Authentically Australian - KotakuThe black void wraps its indistinguishable tendrils around you, coddling you in an abyss of morality. A glimmer of colour appears. It’s a wheel with various ideologies marking the slices. You’re asked how you would handle a caravan lost on the road and whether you’d ditch your friends to survive - you’re asked deeply personal hypotheticals that are abhorrent to think about but getting through this quiz washes away the endless depths to reveal a picturesque yet barren Australia, reeling from whatever unleashed its dystopia. You’ve decided who you are. This is Broken Roads.
When was the last time you actually saw an Australian city replicated in a video game? Not something in the background, but a 2D or 3D space that you could walk around and interact with, one that actually mirrored the spirit of down under?
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