I haven't played Starfield because I'd need a new computer to do that, but from what I saw, it didn't feel jank at all. It's actually more ambitious, so much so that they couldn't quite make it. Space exploration is one of the most demanding type of games because you must make many worlds available, and they mustn't feel empty or copy-pasted. Bethesda isn't the first one failing (if that's what they did, but it sounds like it).
I sort of did not include Starfield in my above remark. I played a couple of hours of Starfield, and mechanically and gameplay-wise it's probably the most decent of all their games. The shooting mechanics are actually good.
What they botched was the other core component of their games, exploration. The auto-generated planet-size plots of land are quite uninspiring and don't really motivate exploration. The small hand-crafted locations they do spawn also feel repetitive. This could've probably worked had they hand-produced a lot more of these POV locations and made them considerably different. They tried to mold their usual TES games into a space game and it just wasn't that compatible imo.
Also way too much effort was wasted on building a sort of sandbox, with their usual build your ship and your settlement mechanics. I'm just not that kind of person to enjoy that.
To be fair, I'm probably one of the most luke-warm fan of their games overall. The only one I spent a significant amount of time was Morrowind, and also the only one I finished.
All their games just feel too meandering and uninteresting to me. The plot is always uninteresting. The combat is pretty awful overall, even in Morrowind (but that one has other strengths to counter-balance). The only thing all of them have is the huge hand-crafted world, which was always nice. Which they did away with in Starfield.
That's why it feels to me impressive how little their games have changed or improved. It's like, for the most part, they just kept remaking the same game, while also taking out anything that could be too much of an effort for the player.
Were they also the first big name rpg to implement level scaling for all enemies? That was probably the worst thing imaginable. Taking out all of the interesting parts of leveling up and overcoming difficult encounters.
Just taking every opportunity to dilute the experience.