Come to think of it, I never made a list. So here we go:
1) Planescape:Torment. Probably the funniest game I've ever played, it had exactly everything I want in a cRPG. Great story, great NPC's, great atmosphere, humour, great quests. And you didn't have to spend most of the game fighting in order to advance. A pity I didn't finnish it the first time I played it (I made the mistake to restart the game when I was 3/4 in). Finnishing it is one of my goals in life.
2) Fallout 2. The first cRPG I played, and the reason my English is as good as it is. I have to admit I went through the game with a walkthrough, but I started playing it when I was 11 and finnished it when I was 13 (well, I was closer to 16 when I REALLY finnished it) so I needed help from somewhere! Same as with Ps:T though, atmosphere, NPC's, humour, quests and (to some extent) story where the killer points of this game. Just not as good as Ps:T.
3) Vampire The Masquerede:Bloodlines. The only game I really, really enjoyed since I played Ps:T five years ago. Thanks to Ps:T I have high standards, but VtM:B delivered. The voiceacting is the best I've seen in any game so far, and the atmosphere was great too. And so was the quests. Speaking against it is the weak finnish though (but weak finnishes isn't exactly unheard of).
4) Arcanum. I must have made about 100 characters in Arcanum, some even got pretty far. I only finnished it once though, but that sais more about me than Arcanum. When I think back it was more uneven than the games mentioned above, but it's peaks is as high as theirs. It allso had a feature lacking in the other games, namely exploreing. Just wandering across the map could net you with some nice suprize areas (the best was bringing Geoffrey Tarellond-Ashe to the Ainchent Temple and revive Torian Key...).
5) Fallout. Pretty much like Fallout 2, only much smaller.
The key point I think all these games got right was balance. You spent most of the time doing other things than fight, and therefore fighting never got repetitive (acually, the parts where you DID fight just got funnier because of this (not thinking Ps:T though)). That, and they all involve humour that I acually found funny. This is allso my major list, the following five games are more fillers than anything (at least after KotOR1).
6) Star Wars:Knights of the Old Republic. The first RPG I played on my own computer. I could have everything turned on max!
Apart from that it was a pretty good RPG, even though it got a bit repetitive. Nice plothook.
7) SW:KotOR 2. Like the first game, only worse. The story wasn't as good, the quests wasn't as good, and it got even more repetitive than the first game... Not to mention it's unfinished state. It's on the list because I finnished it... I'm looking forward to the team-gizka mod though, it might acually put KotOR2 up there with the first game.
8) Lionheart. Decent first half, though I thought it lacked... soul. I got tired of the second half pretty fast. On the list because it used the SPECIAL system. *cough*
9) Divine Divinity. I liked DD, I got it in a time when I had literaly nothing to do in my spare time. Too much fighting for my likeing (that I spent allmost the entire end game in frogshape running sais it all about that part of the game...), but fun nontheless. Exelent timefiller, but not more. The best thing about it was that it introduced me to the Larian community (and online forums), but that's another story.
10) Jade Empire. It's pretty good. So far (I'm on level 8 I think)...
As you can see I ran out of worthy games to put on my list pretty fast. Damn you Ps:T, you gave me waaay too high standards when it comes to cRPG's...
Übereil