There's a new update coming in the next ten days. It finally brings something I've wanted to add since the beginning: Combat rows for the player's party. Now it is easier to protect caster characters by placing them in the back row.
Characters 4, 5 and 6 are assigned to back row in the beginning of each battle. If front row characters die, back row characters replace them in the front row. The back row order is that the character 4 is behind character 1, 5 is behind 2 and 6 is behind 3. If fallen front row character is revived, the back row character that replaced him returns to back row.
This will mean that enemies' melee attacks (except some special skills) won't reach the back row and characters in the back row can't use melee weapons.
NEW STUFF:
- Visual inventory (with own category for keys, so they don't mix up with quest items)
- Icons for all items, equipment AND status effects
- 'Quick Bar' for tools, such as torches, lanterns, camping gear and hour glass (Wizard's Tower update will introduce a new tool in the near future)
- Row System for combat, which slightly changes combat mechanics with ranged and melee damage
- New Character Class: Conjurer. Like Mages and Priests, Conjurer has also it's own sub-classes: Summoner and Necromancer.
- New enemy Bandit Archer
- Faster mouse plugin
- Performance improvements