Ah, but we don't have leveling as a requirement, just character progression. Should be OK then.No leveling system doesn't mean no character progression later on.
No in one element means no for the whole category. Story + Exploration - Character Development = AdventureAny newer GTA would score roughly the following:
Character Development
(..)
C2) you can develop (Stats, Skills,…) your party by questing (= using your skills )
(..)No.
I don't think it breaks. It merely means that we still need to determine where exactly in the CRPG sphere a given game fits in, provided that all main requirements are met. Assuming that Saints Row has stats and skills to use, it could indeed be a CRPG in the broadest sense, just like Oblivion (and why not?). Only, Oblivion is probably far more fleshed out in all areas. (Theorizing here, haven't played any of those games myself).However, the model breaks once you pop in GTA, Saints Row and so on. (..) GTA is every bit as RPGish as Oblivion except skills that increase when you use them.
Does Saints Row have a main goal / story or is it basically a pure sandbox game?
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