Well it's with sad tidings that I bring news that Deathfire: Ruins of Nethermore has failed to reach it's funding. All is not lost as we get more details of Plan B in the latest update.
More information.Welcome to “Plan B”
With the Kickstarter campaign for “Deathfire: Ruins of Nethermore” now coming to an end, the question arose, of course, how we would continue from here, now that the funding of the game did not fall into place.
This Kickstarter campaign may not have reached its goal, but it was a huge success nonetheless in our eyes, as it brought together a group of almost 4,000 very committed fans. We have been blessed and inspired by the incredible sense of community that our Kickstarter backers have created, their fervent support, their show of faith, their constantly upping their pledges even as I am writing this, and all of their kind words. All of that is indication that there is definitely interest in a game such as “Deathfire: Ruins of Nethermore,” and we are exceedingly proud to announce our next moves.
Let me introduce you to “Plan B.”
While we evaluated various alternatives how we could perhaps put funding in place, one concept in particular struck us as notable, and we decided to give it a shot. We have got a very strong sense of community and commitment here from our Kickstarter backers and we hope that most of you will also support us in this renewed effort to get us off to a strong start.
We do not want to deviate from the formula of the game. The reason why so many of you have fallen in love with “Deathfire” is because of its many cool and unique features. If we were to reduce the scope or depth of the game, we would essentially destroy everything that fans cared for in the first place. Therefore, the decision was made to find a solution that allows us to keep the game’s features intact.
The plan is this: Instead of creating a large-scale game all at once, we decided to take an episodic approach to the game. As opposed to forcing ourselves to a development schedule that spans a year or more, and which needs to be funded up front entirely, we have decided to develop the game in installments, each an individual chapter in the story—as you would have in a book—which, when taken together make up the entire story of the original game.
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