Fextralife checked out the beta version of Diablo 4:
More information.Diablo 4 Beta Review - Should It Be Delayed?
More information.Diablo 4 Beta Review - Should It Be Delayed?
To me, the world seems about the same as any other similar action-RPG. I've played PoE, and that wasn't more interesting to me. If you mean that you're fighting groups instead of one constant stream of enemies, I don't have an issue with that and probably prefer it tbh.Diablo IV will sell like crazy, but I was not impressed with the Beta. This went from a will buy to will skip for at least a year. Blizzard still can't balance melee classes and I expect connectivity will be reminiscent of D3 at launch based on what we saw. It was buggy, combat is too slow (combination of CDs & animations), stun locks are infuriating, the skill tree UI is awful, the removal of portals at the end of dungeons is a stunningly bad design move, and the world while huge - is empty with small enemy pack sizes. All combined, you end up spending a lot of time running around not doing anything interesting. It feels like they mostly just imported in the classes and skills from D2 and added superficial skill customization options. For me, Last Epoch & PoE are still the most interesting games in the genre.
Network stability was definitely better yesterday than Saturday. It was so bad Saturday I stopped playing eventually. Interesting for me is more the theory/build crafting. Diablo is definitely limited compared to other options these days. I grew to enjoy the XP bonus in D3 from constantly stringing groups together, but I get that wasn't everyone's cup of tea. I think PoE does a better job with group/enemy density than Diablo IV's beta. The groups just felt too small and too spaced out outside of the ghoul packs.To me, the world seems about the same as any other similar action-RPG. I've played PoE, and that wasn't more interesting to me. If you mean that you're fighting groups instead of one constant stream of enemies, I don't have an issue with that and probably prefer it tbh.
I had some technical issues with the Beta on Saturday, but I think it's because they were making changes to it while I was playing. It was a lot smoother yesterday, and the only issue I had is the uneven difficulty where it's too easy most of the time. That's par for the course with this genre though.
I am not a hack'n'slash connoisseur but I think the combat was rather too quick than slow. I also don't find the constant smashing enemies into submission interesting. There should be moments to suck in the atmosphere and do something else too. Btw, did you notice that you can teleport to the town pretty much from everywhere?It was buggy, combat is too slow (combination of CDs & animations), stun locks are infuriating, the skill tree UI is awful, the removal of portals at the end of dungeons is a stunningly bad design move, and the world while huge - is empty with small enemy pack sizes. All combined, you end up spending a lot of time running around not doing anything interesting. It feels like they mostly just imported in the classes and skills from D2 and added superficial skill customization options.
Yes that's a common feature. But, at least inn the beta, you could only portal back to the main city unless I missed something.I am not a hack'n'slash connoisseur but I think the combat was rather too quick than slow. I also don't find the constant smashing enemies into submission interesting. There should be moments to suck in the atmosphere and do something else too. Btw, did you notice that you can teleport to the town pretty much from everywhere?
Yeah, but we're comparing a Beta to games that have been released and polished for years. It's undoubtedly going to be quite different a year or two from now.Network stability was definitely better yesterday than Saturday. It was so bad Saturday I stopped playing eventually. Interesting for me is more the theory/build crafting. Diablo is definitely limited compared to other options these days. I grew to enjoy the XP bonus in D3 from constantly stringing groups together, but I get that wasn't everyone's cup of tea. I think PoE does a better job with group/enemy density than Diablo IV's beta. The groups just felt too small and too spaced out outside of the ghoul packs.
You can press e for the emote wheel and select "exit dungeon" or bring up the map and click on the exit.But, at least inn the beta, you could only portal back to the main city unless I missed something.
Which is a shame because I think this is going to be much better than D3 when it's all said and done.I don't think this will be the same kind of "automatic megasuccess" that D3 was.
That's a reason why I cannot play bow builds in many RPGs with multi-shot skills. Somehow magic seems to fit the lore but where do all those arrows come from? When did this genre develop to such a chaotic mess seemingly designed for people with zero attention span? I have not followed D3 nor PoE at all as I was never interested in these games. Something about D4 art design and atmosphere sparked my interest.i've watched few minutes of gameplay, that guy had to decide between 3 options for his bow rogue : shoot in line, spread shot and some other area. Nice skill mutators, blizz put a lot of effort. I was already quite depressed by mmo elements but now that i've seen how dumbed, watered, silly it is i think i will just pretend it was never released![]()
it has more to do with lacking skill customization than bow skills, i bet other trees are similar and quite shallowThat's a reason why I cannot play bow builds in many RPGs with multi-shot skills. Somehow magic seems to fit the lore but where do all those arrows come from? When did this genre develop to such a chaotic mess seemingly designed for people with zero attention span? I have not followed D3 nor PoE at all as I was never interested in these games. Something about D4 art design and atmosphere sparked my interest.
I don't, I did, I doNo offline SP option means no buy in my book. It's that simple.
I'm sure the millions of buyers who don't care will buy the game and love it as usual.