New patch added Ray tracing which is somewhat of a surprise. Anyone try it yet? I still haven't upgraded my GPU.
My thoughts exactly. I expect the performance hit must be massive.The game already looks rather beautiful most of the time, so I imagine it'll be almost orgasmic in some locations with ray tracing
You can play on after defeating the final boss, if you avoid to choose "Start a new journey." So you don't need to try and find everything before fighting the boss.I'll come back later, because I don't want to finish the game before returning to some areas that I think I wasn't thorough enough with. Every time I do I find new stuff. Also, there's an underworld area I haven't found my way to yet (internet says it's Mohgwyn Palace?).
Ah, good to know, cheers!You can play on after defeating the final boss, if you avoid to choose "Start a new journey." So you don't need to try and find everything before fighting the boss.
Simply go on exploring.Some of that is a little spoilerish.
I finally started playing again last night. It took me a little while to get used to the combat again, and I wish I hadn't stayed away for that long. I'm also not quite sure what I'm supposed to be doing right now.
I have Limgrave, Weeping Peninsula, Liurnia, and two of the underground maps completely cleared except for a few bosses. I have some of Caelid explored as well, but something tells me I'm not really supposed to be there yet.
Depends on what you have in the other hand...130+ hours in, and I just realized it makes a lot more sense to equip seals in your off-hand.
I'd say it probably depends more on your build. Spellcasting is something I only do occasionally and usually just to buff.Depends on what you have in the other hand...
What you describe is completely right and also, what I wanted to say: If you fight with spells primarily and have for example a shield in the other hand, you will have your spell casting tool in the right hand. If you are primarily a melee fighter, you will have the weapon in the right hand and the casting tool in the left hand. There are even other combinations if you use ranged weapons heavily.I'd say it probably depends more on your build. Spellcasting is something I only do occasionally and usually just to buff.
I always had a sacred seal third in queue after my melee and ranged weapons for my main hand. Then I got the Poison Armament incantation and I couldn't figure out how to use it.
I felt pretty stupid when I finally realized it's because I need to hold the seal in my left hand while I had my melee weapon in my right. Until then, I had always just switched away from my other weapon whenever I needed to cast an incantation. For a melee-tank build, that's not ideal.
I don't know, if and what they changed in the patch. But I do know that increase of the defensive stats may also depend on the decision, which of the attributes you increase.Does anyone know if they tweaked the leveling in the last patch? I seem to remember that I would get +1 only in some stats in half of my level-ups and +1 in all of them in the other half.
Now I'm getting +1 to every defensive stat on every level-up. Either it changes once you reach a certain level, or they changed it in that last update.
For me, it's leveling all of the defensive stats regardless of which attribute you increase.But I do know that increase of the defensive stats may also depend on the decision, which of the attributes you increase.
Interesting. In the Elden Ring wiki they say that e.g. Vigor increases fire resistance and immunity, Endurance affects robustness, Strength increases physical/strike/slash/pierce defense, Intelligence magic resistance and so on. May be levelling as such also adds something and the other stats don't change something at every level up but only after a few points were spent?For me, it's leveling all of the defensive stats regardless of which attribute you increase.