Very streamlined? I think nostalgia is clouding your vision. "Slightly", perhaps. Which it makes up for more than enough with "visual immersion" that I very much treat as a part of it`s general complexity. But even if we`re talking just this funny ol` "RPG stuff" FO3 has implemented most of the tropes - from Speech successes to environmental effects.
I'm not particularly nostalgic, and I replayed Fallout 1 less than a year ago, and played a lot of Fallout 2 mere months ago.
Bethesda simplified the system in several ways, like removing traits, changing what skills do to facilitate an easy design, made combat about visceral action instead of tactical decisions, and so forth.
Visual immersion has nothing to do with design complexity in my opinion, but whatever.
Personally, I think FO3 is a good game, and considering it's Bethesda - better than I could hope for.
The strengths of the game is not about what Bethesda brought to the design, but what they took from Fallout coupled with advancements in technology.
If you follow Bethesda closely, and especially Todd Howard - you will see that their approach to game creation is about making a big impression on the player. That's their ENTIRE design philosphy. They want their games to be "cool" and have people go "ahhh" when they see it. That's fine, and there's nothing inherently wrong with that.
The only issue I have with them, is that they don't understand (or care) about finer mechanics and deeper gameplay.
Mods help - with re-balancing the game, which I don`t really hold against them. Because, like we established (oh, we didn`t) Normal is more like Easy these days.
On Very Hard game is fairly challenging anyway.
I'm not looking for challenge in terms of how hard the game is, but how interesting the decisions I make during the game are. Decisions become interesting when they matter, by the way.
Thats of course true, which goes back to my original point -make difficulty levels more meaningful & everyone`s happy.
I wouldn't be happy, no. As in, I wouldn't be more happy with the game. I don't want a "hard" game, I want an interesting game.
I don't mind a hard game though, but it's not what I'm primarily interested in.