Dhruin
SasqWatch
Here's a nice example of a developer responding to fan feedback. Fantasm writes that the recent Reckoning news of quest icons over NPC heads caused a bit of an uproar with some fans (you may remember some discussion on our own boards). Lead Designer Ian 'Tiberius' Frazer eventually chimed in with this:
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True to his word, Ian followed the issue up and posted an update yesterday to say quest markers would remain on the map but in those in the actual gameworld will be fully toggleable:"That said, it's clear that this issue is important to some of our fans, so tomorrow I'll sit down with the UI team and get some estimates on the time it would take to make this a toggleable feature and the estimated level of risk (bug-wise) in making it a toggle.
I am by no means promising that we'll implement a toggle for quest markers (if it looks like it'll be a bad thing for the project, especially if it looks likely to introduce new bugs, then we certainly won't do it), but I wanted to at least let you know that we take fan concerns like this one quite seriously and we will spend the time to investigate our options.
Thanks for the feedback and your support."
Thanks, Fantasm!"Ok, so I've met with the UI team and we've investigated our options. For a variety of reasons, toggling quest markers on the MAP is not something we'll be doing. But the quest markers in the world itself? Yes, I'm pleased to report that our Principal UI Designer is going to work a little magic and make them fully toggleable (on by default).
If you don't want to see floating !s, ?s, and arrows in Reckoning, you will not have to do so."
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