Dungeon Lords Steam Edition. Haven't finished it, but I think I had enough. It's absolutely in a terrible state. I forced myself to reach the sanctum of the mage inside Fargrove. There I met my end to a death spectre I cannot seem to damage. I probably need to work around its invulnerability, but I've not read anything or heard anything ingame and I'm not about to go googleing for a walkthrough for this game. Anyway, my review for as much as I played.
I've given this game more than it deserved, I feel, since it initially gave me some feeling of how Gothic 1 initially seemed like. Meaning rough in the implementation, but with a solid heart. Well, a diamond in the rough this is not.
I've reached Fargrove, the first town. Cleared my way through the imense sewers underneath it, and came out inside the town walls. I even grinded and cheesed the huge troll in the sewers, which took forever.
The town itself feels very generic and copy-pasted. It felt like a string of samey alleyways, with the same copy/pasted facade.
And it felt just like the outside. I was attack by a bunch of random bandits, right in front of city guards. I was attack by bats.
I was attack by some high level enemies that portaled into town and started attacking me, with no context as to why. Thank god the guards helped in taking them out.
Then I was attack by some high level goblin, from which I ran away.
And somehow I stumbled onto the temple where apparently I was supposed to go, and got a key to unlock the next area.
Reached that next area, some sanctum of some mage, where he is now, and kept prisoner by some death specter which I apparently cannot damage at all.
I do not believe I read anything ingame as to how to kill it. No journal notes, unless I missed something, as to how to tackle this.
In short, this game feels very much unfinished, unbalanced and probably released early due to budget constraints.
I can appreciate a low budget game, but this really takes the cake.
The combat is absolutely awful. But I would've kept with it, since I managed to spam my way through most of it.
But then the other shoe drops. Enemies respawn. And you don't get to not have any respawing enemies, just the degree to which they do. I cannot fathom how they thought that was a good idea, with the awful combat mechanics they have.
Besides the bad combat, you also have a very rudimentary and buggy movement and collision system, with both enemies and the environment. Can't say how many times I got stuck in the geometry of the world.
The long and short of it is that this game was definitely not finished, or at least polished to any acceptable level. But it was a lesson in what rough a shape a game can be in. Gothic and its sequels are absolute diamonds compared to this.
A 3/10.
Also, I just notice this. Did I play a completely different game? I'll give it that its a huge world. I did not see anything resounding good character progression. I got to level 8 and felt exactly the same as level 1, just higher stats.
Fun combat? Now that has to be a joke. Rewarding loot system? I don't think I've seen anything as bare-bones as this.
Anyway, didn't mean to put Fluent on blast. But it is interesting to see such discrepancy of opinions.