Obsidian Entertainment - Josh Sawyer Interview

Lol at this debate. Best thing to do is sent Lackblogger, Chien and Archangel into the woods and see if any of them will end up chased out by a pack of wolves. :p
Seriously LB…while animal attacks still occur (in less civilized areas) , most, even predators will try to avoid contact with humans (Most have a far better developed sense of smell).
And they do not fight ( unless reasons, like protecting their cubs) with blind rage like pitbulls…they will rather risk hunger than serious injury( which usually leads to certain death in the wild).

lol at you patronising the debate before supplying your own asinine position.

Because as if in RPGs EVERY SINGLE WILD ANIMAL IN THE ENTIRE FICTIONAL WORLD COMES OUT TO KILL YOU RATHER THAN JUST ODD OCCASSIONAL HERE AND THERE. omfg, it's like talking people who have just played their first fantasy RPG. Because RPGs AREN'T AT ALL ABSTRACTED FANTASIES OF GIANT ANTS INSTEAD OF TINY ANTS.

Hurrrrrrrrrrrr durrrrrrrrrrrrrrrrrrrrrrrrrrrrr

Fucking hell…
 
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Lol at this debate. Best thing to do is sent Lackblogger, Chien and Archangel into the woods and see if any of them will end up chased out by a pack of wolves. :p

I like your thinking.
 
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lol at you patronising the debate before supplying your own asinine position.

Because as if in RPGs EVERY SINGLE WILD ANIMAL IN THE ENTIRE FICTIONAL WORLD COMES OUT TO KILL YOU RATHER THAN JUST ODD OCCASSIONAL HERE AND THERE. omfg, it's like talking people who have just played their first fantasy RPG. Because RPGs AREN'T AT ALL ABSTRACTED FANTASIES OF GIANT ANTS INSTEAD OF TINY ANTS.

Hurrrrrrrrrrrr durrrrrrrrrrrrrrrrrrrrrrrrrrrrr

Fucking hell…

Okaaay. Depends on the setting though.
Gothic(s) did this reasonably well ( for a video game, if you ignore xp grinding). Smaller animals would growl/warn you, larger ones would approach you in a predatory fashion, but you still had a chance to run away.
 
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I like your thinking.

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Okaaay. Depends on the setting though.
Gothic(s) did this reasonably well ( for a video game, if you ignore xp grinding). Smaller animals would growl/warn you, larger ones would approach you in a predatory fashion, but you still had a chance to run away.

I think you'll find greek myth "did this pretty well"…

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Look at Ripper...he has that feral look to his eye.
 
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Yeah RPGWatch and Sawyer design criteria are about games and not 21st Century wild animals. In typical RPGs the animals attack, d'oh. PoE at the beginning there's a pack of wild wolves attacking near a farm. In various Gothiics, there are attacks by wolves, by birds, by huge flies, by sheep, etc Sometimes creatures are driven by magic spells - in games. In Skyrim, there are wolves on the paths to and from Riverwood that attack even at game beginning.

If this bothers people, they can choose to play dating sims (please don't grab or touch your date without proper permission, and please be polite); or farming sims (but remember there is actually non-trivial scientific evidence that plants can have feelings too -- so don't murder the plants on the farm!); or better yet Solitaire (please don't bend fold or mutilate the cards).

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Look at Ripper…he has that feral look to his eye.

If, for some reason, any of them disappear in the woods, that definitely won't be anything to do with me and my wolf friends.
 
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Yeah RPGWatch and Sawyer design criteria are about games and not 21st Century wild animals. In typical RPGs the animals attack, d'oh. PoE at the beginning there's a pack of wild wolves attacking near a farm. In various Gothiics, there are attacks by wolves, by birds, by huge flies, by sheep, etc Sometimes creatures are driven by magic spells - in games. In Skyrim, there are wolves on the paths to and from Riverwood that attack even at game beginning.

If this bothers people, they can choose to play dating sims (please don't grab or touch your date without proper permission, and please be polite); or farming sims (but remember there is actually non-trivial scientific evidence that plants can have feelings too -- so don't murder the plants on the farm!); or better yet Solitaire (please don't bend fold or mutilate the cards).

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No, it does not bother us that we get attacked often, but it just proves that most RPGs are about a group of muderhobos (or single individuals).
Lackblogger didn't disprove this, he only managed to throw tantrums that would even put my 5 year old kid to shame.
 
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No, it does not bother us that we get attacked often, but it just proves that most RPGs are about a group of muderhobos (or single individuals).
Lackblogger didn't disprove this, he only managed to throw tantrums that would even put my 5 year old kid to shame.

They're games. Not real life. Checkers and Chess involve attacking and taking pieces of the other side. Murder! Or your favorite XCom -- how can you possibly murder those aliens? Or armies and soldiers ih RPGs. Run away and be shot in the back or be a murderer. Proves nothing except that ppl play games.

Cardgames like War. Drawing games like hangman. Grand Theft Auto; stealing pretend cars and eluding pretend LEOs. They're Games. G-A-M-E-S. As in not real.

Games are games. Real life violence and crimes are real life violence and crimes. Violence in games and real life violence are not the same. Violence in TV and Movies isn't the same as real violence. Violence happens in books. It's FICTION!

Romeo and Juliet doesn't violate child porn laws. It's art. Fiction.

What else can I say?

Edit -- 'muderhobos' isn't even in any dictionary I know of. It's a made up word. Nanny nanny booboo? How do you think you've proven that RPGs are about an undefined word that you, or you and your friends, made up? It means whatever you want to pretend it means? RPGs mean whatever non-defined terms you claim they mean? So you've proven something?

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None of the words were in a dictionary until they were. And internet invented a lot of new ones.
Murderhobo is almost self explanatory and it is a nice short description of most computer games. Some people like that more, some less. Some games like Diablo likes are marketed as letting your be a hobo that murders everything (or course not using those words as they are not nice words you would use to market anything).
It still does not change that in most games player characters are exactly that.
 
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None of the words were in a dictionary until they were. And internet invented a lot of new ones.
Murderhobo is almost self explanatory and it is a nice short description of most computer games. Some people like that more, some less. Some games like Diablo likes are marketed as letting your be a hobo that murders everything (or course not using those words as they are not nice words you would use to market anything).
It still does not change that in most games player characters are exactly that.

Most computer games are about hobos that murder? Hobos? Murder?

Sorry. Wrong.

Indeed I don't know of a single RPG that's about hobos that murder (did I miss The Murdering Hobos?) Dictionaries are there for a reason -- to define the meanings of words, more or less precisely. This allows communication and mutual understanding.

Making up a word and an unspecified meaning for same; followed by your unsupported claim that your undefined, made up word covers all computer games proves nothing.

Don't plan to waste any more time on this btw. Nanny Nanny Booboo!

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I gave example of Baldur's Gate but it is not much different in other games. You are homeless and only have allegiance to yourself = hobo. You go out of your way to kill stuff for loot and XP = murder.
D&D in its basic form is that, the term comes from there. Most of the D&D campaigns didn't bother giving real context and reason why players went to kill 100s of enemies during their career and computer games just continued the tradition. Also in D&D players would rather spend all their funds into magical items that would let them kill better and more efficiently than into making themselves a home or a family, friends and the rest of things normal people do. They rather be a murder hobo.
 
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Most computer games are about hobos that murder? Hobos? Murder?

Sorry. Wrong.

Indeed I don't know of a single RPG that's about hobos that murder (did I miss The Murdering Hobos?) Dictionaries are there for a reason -- to define the meanings of words, more or less precisely. This allows communication and mutual understanding.

Making up a word and an unspecified meaning for same; followed by your unsupported claim that your undefined, made up word covers all computer games proves nothing.

Don't plan to waste any more time on this btw. Nanny Nanny Booboo!

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Looks like someone skipped that day in English class where they taught metaphors.
 
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Looks like someone skipped that day in English class where they taught metaphors.

Do you're saying that you play metaphorical murdering hobos computer games. And because you believe that then everyone else has to buy into your imaginary metaphor?

I'll leave you to it.

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It was Josh Sawyer of Obsidian who created/used that metaphor, not anyone here. It's really not hard to understand what he meant by it.
 
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It was Josh Sawyer of Obsidian who created/used that metaphor, not anyone here. It's really not hard to understand what he meant by it.

It means he doesn't understand the basic meaning of words nor the concept of RPGs...
 
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It was Josh Sawyer of Obsidian who created/used that metaphor, not anyone here. It's really not hard to understand what he meant by it.

He said that defines all computer games? Right? Or maybe he didn't say what you claim or maybe he didn't mean what you think?

End of metaphorical discussion.

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He said that defines all computer games? Right? Or maybe he didn't say what you claim or maybe he didn't mean what you think?

End of metaphorical discussion.__
Uh, no, he didn't say that and I never said he said that. Get a grip. If you read the interview that this thread is about, it's pretty clear what he meant. I mean, sure you can disagree with what he meant, like lackblogger does, but your rants are complete wasted space.
 
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Uh, no, he didn't say that and I never said he said that. Get a grip. If you read the interview that this thread is about, it's pretty clear what he meant. I mean, sure you can disagree with what he meant, like lackblogger does, but your rants are complete wasted space.

How about you read the thread before you jump in? The claim was that this word defines all computer games. Your rant. What Josh Sawyer meant and how the word was used here before you jumped in perhaps aren't the same thing.

Made up words and made up threads. Welcome to Stingray's Twilight Zone.

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