TheRealFluent
H.O.O. Inquisitor
- Joined
- September 5, 2018
- Messages
- 1,603
Thought I'd start this to differentiate from the other current threads, focusing more on tips, tricks and questions folks may have.
I'll start. When dual-classing, can you later still put levels into your original class? Can you end up taking levels of any classes you want at any time, or is it similar to 2nd Ed. D&D dual-classing? Just wondering if at level 3 I should take a Sorcerer level with my Archaeologist and how that would play out.
For tricks, kill Spider Swarms with Alchemist's Fire and Everburning Torches. And a scroll of Bless + Linzi's Inspire Courage can make a big difference, as can potions or scrolls of Enlarge Person and Shield of Faith. I like that the game is challenging enough that those items actually matter for once, rather than being inventory fodder!
Barbarian with light armor, a good idea? Makes her more mobile and I can increase her Light Armor Proficiency so it protects more…
Lastly, what's the "true" intended difficulty to play on? I figured Challenging since it sets everything to normal and enemies do 100% intended damage, but I was getting wrecked. I want to have the core experience but I feel kind of cheap turning down the modifiers if I'm getting killed a lot. Is the game doable on Challenging for a first-timer?
I'll start. When dual-classing, can you later still put levels into your original class? Can you end up taking levels of any classes you want at any time, or is it similar to 2nd Ed. D&D dual-classing? Just wondering if at level 3 I should take a Sorcerer level with my Archaeologist and how that would play out.
For tricks, kill Spider Swarms with Alchemist's Fire and Everburning Torches. And a scroll of Bless + Linzi's Inspire Courage can make a big difference, as can potions or scrolls of Enlarge Person and Shield of Faith. I like that the game is challenging enough that those items actually matter for once, rather than being inventory fodder!
Barbarian with light armor, a good idea? Makes her more mobile and I can increase her Light Armor Proficiency so it protects more…
Lastly, what's the "true" intended difficulty to play on? I figured Challenging since it sets everything to normal and enemies do 100% intended damage, but I was getting wrecked. I want to have the core experience but I feel kind of cheap turning down the modifiers if I'm getting killed a lot. Is the game doable on Challenging for a first-timer?
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- Joined
- Sep 5, 2018
- Messages
- 1,603