Bjorn and Jennifer Pankratz are asking themselves "What is the next big trend?"
More information.HOT OR NOT [ENG SUB] Piranha Becken TV
More information.HOT OR NOT [ENG SUB] Piranha Becken TV
I'm another that will be onboard for another foray into the Elex universe. Action-y games aren't the tops for me, but Elex more than proved itself worthy from the moment I started to the very end.
Agreed. I've got a soft spot for any RPG that actually starts you off as a weakling. I know Chien is fond of saying that players want to feel mighty and empowered, and there's probably some truth to that, but I hate it when you're like that from the start of an RPG. Power should be earned. PB has always nailed this much better than most other developers, but they also take a lot of flak for it because many players don't really get the notion of running away from danger.
The most fun part of any RPG is when you are a weakling and you're desperate for higher end gear and to level up to feel a little more safe.. The later parts, when being powerful, is usually nowhere near as fun.
PB pushed designs forward in the past […]
I agree insofar in that they were forerunners of the current trend/fashion of grim+dark RPGs.
"Gothic" reads to me very much like "an heavy metal RPG".
I bet they wouldn't be able to do something cute, colourful and with humour. But … it wouldn't sell anyway these days.
If that's true, then they are stuck in their own self-created niche. A currently lucrative one, though.
ELEX was decent but i didn't think it lived up to the first Risen or Gothic 2/3, their worlds are just so much more alive and with way better attention to detail, but if you don't care too much about that its probably up there with G2.. the reviews ELEX got from most sites were extremely unfair i thought.
I assume you meant Gothic 1/2 there. Gothic 3 was mediocre from a worldbuilding standpoint.
No, i really liked the world design in G3, for example it's probably the game that still has the most varied flora (of any game in existence), their other games pales in comparison. It was dangerous and fun to explore, exploring never felt like a drag or like it wasn't too exciting. I think one of the reasons it failed was that they just put so much effort into the little details, getting the world building right, that they missed the mark almost completely on the other stuff.