This is actually controlled by the difficulty level. If you were getting 2-3 feats every level on all classes, then I guess you were playing on Easy mode? I played on Normal, where it was more like 1-2 feats every level, and on Hard and Very Hard I think it would be 0-1.forgottenlor said:Deciding the standard Dungeons and Dragons 3.5 system wasn’t complex enough by giving its characters one feat every 3 levels, KOTC 2 gives its characters 2 to 3 feats every level.
I played both back-to-back (so no nostalgia involved here) and while KOTC1 was great, KOTC2 was a hell of a lot more fun.Aye, one I have and also need to budget time for, at some point. I simply loved the first one so I'm hoping this can at least measure up to that.
I think the developer here did themselves a disservice by not setting up Steam Workshop. The Nexus currently has only 2 user made scenarios, one of which is very short. The high price will also probably severely limit the number of possible scenario makers. Look at comparison to Solasta which has a massive number of user developed dungeons, and may eventually come close to the Neverwinter Nights game with the amount of user made content. That game was 1.cheaper 2. much less difficult and user friendly 3. much better looking and 4.has a Steam Workshop.I have to agree with Forgottenlor. I'm not sure why the first scenario is so hard that it will scare off many buyers. KotC 1 is one of my favorites and I completed it many times. KotC 2 is for power gamers and is stupidly hard. Loading a battle 7x is not my idea of fun.
Hoping some user-created scenarios are fun and the next official scenario is more like KotC 1.
Personally I prefer Nexus every time. It works on any platform, while workshop mods are a pain to get to work with other releases.I think the developer here did themselves a disservice by not setting up Steam Workshop. The Nexus currently has only 2 user made scenarios, one of which is very short. The high price will also probably severely limit the number of possible scenario makers. Look at comparison to Solasta which has a massive number of user developed dungeons, and may eventually come close to the Neverwinter Nights game with the amount of user made content. That game was 1.cheaper 2. much less difficult and user friendly 3. much better looking and 4.has a Steam Workshop.
Personally I prefer Nexus every time. It works on any platform, while workshop mods are a pain to get to work with other releases.
I honestly can't imagine you rage quitting something lol - you always seem calm and patient.@Stingray After ragequitting the tutorial on normal difficulty
Yeah I prefer the Nexus as well but certain games are banned when steam blocks another site from hosting mods. At least you can use an external site to download mods.I personally have used Nexus Mods often and it seems to be home to serious mod makers. But when it comes to people using an editor, I think Steam is a much bigger platform that reaches more people. It astounds me how many mods and scenarios there are for certain games on Steam.
Yeah, workshop makes modding more accessible and makes business sense to both Valve and the game companies. But it more or less locks mods to Steam only, which is not good for us who like getting games from other stores as well, like GOG.I personally have used Nexus Mods often and it seems to be home to serious mod makers. But when it comes to people using an editor, I think Steam is a much bigger platform that reaches more people. It astounds me how many mods and scenarios there are for certain games on Steam.
Steam blocks modders from uploading mods to other places? If true, that's really, really shitty.Yeah I prefer the Nexus as well but certain games are banned when steam blocks another site from hosting mods. At least you can use an external site to download mods.
That's the main problem with GOG versions of Steam games.
Steam doesn't like mods that are hosted on the site to be available for download anywhere else. They just forced one of those sites to go offline, or face legal problems.Steam blocks modders from uploading mods to other places? If true, that's really, really shitty.
Why can you not share mods that people made and uploaded for free!?
The Steam Subscriber Agreement states that any file uploaded to the Workshop becomes a licensed item.
This means that if you upload a thing to the Steam Workshop (and not to other places), people will never be able to freely share this thing with each other again. People will forever be forced to go through Steam directly to get it.
This effectively means that Valve is able to corner a lot of user generated content (mods/saves/contraptions/missions/etc) on their platform because users do not upload (or are not able or knowing to upload) their content anywhere else.
Our site unintentionally grew as a tool to work around this. But these are the terms that we all agree to every time we tick that checkbox or use any of their software. Continuing to ignore this reality will be unforgiving.
Wow, that's not good for the modding scene.Steam doesn't like mods that are hosted on the site to be available for download anywhere else. They just forced one of those sites to go offline, or face legal problems.