I'd like to see a preview of the KS page to give feedback if possible.
I'm not really someone who can justify pledging large amounts to Kickstarter games but I try to help out the ones that interest me by promoting them where I can.
Ultimately, all I care about is that an interesting game gets made and I get a copy for a good price (considering I'm putting up money potentially years in advance). Thus, I think it might be worthwhile to think about some sort of mini goals thing that encourages backers to promote your KS. For a recent example, take a look at what they did with the Vigilantes Kickstarter... So say 1000 tweets on twitter might unlock a small feature in the game (new location, special item, NPC or whatever you can reasonably promise if the KS gets funded) and another for facebook shares or whatever. I like the kind of stretch goal / reward where "everybody wins".
And when it comes down to it, you want to maximize the number of backers you bring in as frankly the number of people willing to throw large amounts of money at an indie game from a new developer (even for cool rewards) are limited. Unfortunately some of the KS disappointments / failures over the past few years have made people a lot more skeptical / cynical about crowdfunding.
I'm not really someone who can justify pledging large amounts to Kickstarter games but I try to help out the ones that interest me by promoting them where I can.
Ultimately, all I care about is that an interesting game gets made and I get a copy for a good price (considering I'm putting up money potentially years in advance). Thus, I think it might be worthwhile to think about some sort of mini goals thing that encourages backers to promote your KS. For a recent example, take a look at what they did with the Vigilantes Kickstarter... So say 1000 tweets on twitter might unlock a small feature in the game (new location, special item, NPC or whatever you can reasonably promise if the KS gets funded) and another for facebook shares or whatever. I like the kind of stretch goal / reward where "everybody wins".
And when it comes down to it, you want to maximize the number of backers you bring in as frankly the number of people willing to throw large amounts of money at an indie game from a new developer (even for cool rewards) are limited. Unfortunately some of the KS disappointments / failures over the past few years have made people a lot more skeptical / cynical about crowdfunding.