Some reviews for Space Hulk: Tactics.
Star News Inc.
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Star News Inc.
old man mordaith...
Fortunately, there’s a small relief valve for the stress – a card system. These cards, one of which can be used or converted each turn, provide either a specific buff to a character – turning their next melee attack into a guaranteed hit, for example – or can be converted into action points. This really ups the tactical depth, allowing for things like having a unit do a double move in a turn to reach safety, or to fire six shots at a horde of oncoming enemies and then enter Overwatch. Cleverly played, cards can turn the tide of battle in a single turn.
Thanks Farflame!This early in a release, for a niche title, I’ll be honest: I wasn’t surprised at the optimization issues. Sadly that’s the sort of thing that gets slated to be fixed post-launch these days. I assume if I am not the only one with the problem it will get fixed pretty quick and typically I’m able to slog through in the meantime. It happened with Battletech, and I love that game to bitty battle bits. So I soldiered on. It was most notably bad on the enemy turn, I assume because the AI was desperately trying to figure out over a hundred creative ways to murder me and settling on the most efficient one.
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