Hello!
Steam page: https://store.steampowered.com/app/1063540/Space_Wreck/
Trailer:
Release (EA): February 28, 2020
I'm developing a hardcore RPG SpaceWreck inspired by the Fallout games, especially Fallout, Fallout 2, New Vegas, Arcanum being not far away as well. This is a very indie production - for some two years I was making the game alone, then launched it as a browser game on itch.io (I call it pre-alpha version now) got feedback, worked on improvements until I realized the game looks now completely different and decided to relaunch it as premium downloadable stand alone app on Steam platform where all the real games live. In the process, friend of mine, an artist, convinced me to accept his help and switch to different artstyle. Which I did.
Comparison of original and new art-style
The game was complete (in a sense, it had all the story) year and a half ago however I've been working ever since the initial release on deepening every aspect of the story and game. The game is not long and I try not to make it any longer, I just add new options on how to complete it, elaborate existing approach, and, currently, switching RPG mechanics under the hood. The official motto of our development is
I'd like this game to played like this: you come from work, days end, just grab the game and play through it in one sitting. And, while playing, you can see that there are many options you can choose from to role-play character the way you want. And, if you are curious, you can spend next afternoon (or more) digging deeper into story, lore or characters. In that sense, I tend to think of the story as an onion - there are layers and you can decide how deep you want to cut.
Anyways, I wanted to create a thread here, where people do appreciate good RPGs (you know, the ones about role-playing and not just fire-rate stats). I would like to post semi-regular small updates here if you don't mind.
P.S.
And I would love to answer questions about the game, of course.
Steam page: https://store.steampowered.com/app/1063540/Space_Wreck/
Trailer:
Release (EA): February 28, 2020
I'm developing a hardcore RPG SpaceWreck inspired by the Fallout games, especially Fallout, Fallout 2, New Vegas, Arcanum being not far away as well. This is a very indie production - for some two years I was making the game alone, then launched it as a browser game on itch.io (I call it pre-alpha version now) got feedback, worked on improvements until I realized the game looks now completely different and decided to relaunch it as premium downloadable stand alone app on Steam platform where all the real games live. In the process, friend of mine, an artist, convinced me to accept his help and switch to different artstyle. Which I did.
Comparison of original and new art-style
The game was complete (in a sense, it had all the story) year and a half ago however I've been working ever since the initial release on deepening every aspect of the story and game. The game is not long and I try not to make it any longer, I just add new options on how to complete it, elaborate existing approach, and, currently, switching RPG mechanics under the hood. The official motto of our development is
Inch wide, miles deep
I'd like this game to played like this: you come from work, days end, just grab the game and play through it in one sitting. And, while playing, you can see that there are many options you can choose from to role-play character the way you want. And, if you are curious, you can spend next afternoon (or more) digging deeper into story, lore or characters. In that sense, I tend to think of the story as an onion - there are layers and you can decide how deep you want to cut.
Anyways, I wanted to create a thread here, where people do appreciate good RPGs (you know, the ones about role-playing and not just fire-rate stats). I would like to post semi-regular small updates here if you don't mind.
P.S.
And I would love to answer questions about the game, of course.
- Joined
- Sep 13, 2019
- Messages
- 122