That is the price for having opinion in gaming I guess. That is also a reason why I don't comment on official forums of any game anymore - it never made anything better sadly. Also it was never good for me either.
And I didn't know SWTOR will get a new expansion, I played only the first one. And I was happy for the new race from the last one.
It is sad how SWTOR was trying to be great roleplaying game and ended up as a bad action game (for me obviously tab targetting reworked to action, but never working with mouse properly, all of those spammy skills like from more static combat, but very hard to do fast in action combat). Is it really that the majority of players do prefer combat? Why if there is roleplaying element of the game - like the class story, why it does always have some other area of roleplaying spoiled, so you will never know how many players would really enjoy it - like bad character models, no "cozy" interiors/alleys, no places in the cities you could call home, or groups which are neutral, so you don't just kill them, no other areas where you could enhance your class story, or supporting your class story - it is just a lot of mobs to kill, combat zones everywhere, after some time it gets very repetitive. But for me combat is always the most boring part of any MMO with exception of purely action focused games like POE or Warframe.
On the other hand when Greedfall was released, only a few youtubers actually commented about the roleplaying strength of the game, all others who see themselves as RPG experts commented about the lack of combat - so is there really such demand that even in AA game focused on roleplaying in a good way, they still demand a lot of mobs to kill?