Cm
Sentinel of Light
Internet issues. Don't keep the light burning, no idea what is wrong. Sending this in the few minutes it will work.
The Fey chain sequence is very confusing. I haven't figured it out after several tries. It's not like in Sharn when you open up the next quest from a common entrance.
In Fey you have to walk quite far into the wilderness to get to the quests. So all groups I've played with usually run to the quests in sequence of appearance when you follow a path in the wilderness. Most groups usually go clockwise.
Personally I haven't spotted any links story wise between the quests in Fey. So I treat them as the quests in the Vale. You have 5 flagging quests for the Shroud and you pick the route you want to get them all done.
To make matters worse in Fey you have 3 quests where the quest givers are in the wilderness next to the entrance.
If there IS a chain 1 + 2 and sequence in each chain in Fey then please tell me about the suggested sequence. I haven't seen it anywhere.
I believe SSG have messed up a bit regarding how quests are treated in Fey. I much rather prefer the way they did for Sharn 1 + 2 where you had one common entrance for each chain and you easily knew which one was the next to do. The Fey quests feel more like the Cogs and there people have a path they follow to reduce the travel time.
Well, I hate running fast and zerging and I enjoy doing the optionals. I have no idea about most of the storylines since nearly everyone just races through since you all know them so well. I usually have no idea what is actually happening; I just run behind everyone and kill everything that's still moving when I get there. I too sometimes get frustrated like Alrik when I'd like to simply stop and smell the flowers!!
With a lot of the old quests, it's not an issue, but Sharn and Fey and Barovia are prime examples of series I'd have preferred to take much more slowly because I'm sure I've missed a great deal that the devs have included as we usually rush through them to get a completion. Sometimes I like to appreciate the journey, especially since I current only play once a week!! Just my thoughts anyway.
If you don't pick up all the quests up front, the chain-givers will walk you thru in order, one at a time, telling you which quest is next. That part is easy.
However, if you have to double recall back to the castle every time you have finished a quest you will get a lot of walking back and forth in the wilderness. That is something most PUG groups don't want to do.
Actually, the first three you list are bad examples. You can run any of the quests in any order without ever returning to "camp" if you wish. Desert and Red Fens flag quests lead to the ending quest/raid, but can be run in any order meaning you could run the entire chain without ever returning to camp if you didn't need a sell-repair stop in the middle. Borovia has teleporters that jump you from the tavern to the quest and back again so you don't do any running in the outdoor area unless you choose to.But we have that in lot of adventure packs !
Sands, Red Fens, Barovia, MOTU, Snowpeaks … just to name a few.
Sharn is imho an outlier in that, as it comes very close to the wishes of those who want it fast.
It's rare that people run MOTU specifically because it's such a nuisance to get to the quests. Our group hasn't gone past the first chain in years and the only reason the broader community will mess with it these days is that those quests are part of 2 sagas with good payoffs.