Kordanor
Wastelander
- Joined
- June 2, 2012
- Messages
- 4,699
@Trasher: What I am taking about is visibility of their queue.
If you like you can also call it action processor.
Each character only executes one action at a time.
Once the action is done, the next action from the action queue is loaded into the action processor. If there is nothing in the queue it goes back to auto attack, if autoattack was the last action.
The thing is that the action processor doesn't finish the current action at the same moment you get the notification and the pause.
Somtimes you have the auto-attack symbold shown next to your hitbar. If you press pause and then give them a command it will not always immediately abort the attack (while paused) and replace it with the new action. The new action however is circled in the spellbook. The change comes when you continue the combat again. But this is not always the case, sometimes it takes effect immediately. There is also a time, when the current action is "locked down", this is when the action is already underway. You cannot switch to a different action at that time. If you give commands there, similar as being prone, these are queued up.
Normally it should be like:
1. Pause
2. You enter an Action
3. The Action is then immediately shown in the action display
4. Once the action is completed it should move out of the action display
5. At the same time the system should autopause the game.
3, 4 and 5 do not apply reliably. Sometimes they work with a delay.
If you like you can also call it action processor.
Each character only executes one action at a time.
Once the action is done, the next action from the action queue is loaded into the action processor. If there is nothing in the queue it goes back to auto attack, if autoattack was the last action.
The thing is that the action processor doesn't finish the current action at the same moment you get the notification and the pause.
Somtimes you have the auto-attack symbold shown next to your hitbar. If you press pause and then give them a command it will not always immediately abort the attack (while paused) and replace it with the new action. The new action however is circled in the spellbook. The change comes when you continue the combat again. But this is not always the case, sometimes it takes effect immediately. There is also a time, when the current action is "locked down", this is when the action is already underway. You cannot switch to a different action at that time. If you give commands there, similar as being prone, these are queued up.
Normally it should be like:
1. Pause
2. You enter an Action
3. The Action is then immediately shown in the action display
4. Once the action is completed it should move out of the action display
5. At the same time the system should autopause the game.
3, 4 and 5 do not apply reliably. Sometimes they work with a delay.
- Joined
- Jun 2, 2012
- Messages
- 4,699