I just tested around a bit. The choices sometimes are quite nice. For example if you are honest in the encounter with Qorro right at the start and don't fight.
But I also tried to fail at some of the very first checks:
There is one drop thingy with this mud stone. I think if you succeed you get a heal item. If you fail you get a temporary buff. The buff is about equally as good I quess.
So I don't really see a point why you'd want to succeed.
Next up I tried these rank things in the southeast.
If you succeed, you receive a weapon if I remember correctly. A good one compared to what the other npcs have I think.
But: If you fail you get stung and get a
permanent increase of Hitpoints by 1.
So the negative result is actually better than the positive one.
So in the end, I don't really feel like it actually matters if you succeed or not. Which also makes me ask myself: Why should I care enough to invest resource points into it?
On the other hand what would happen if succeeding is always the best choice? It might lead to reloading always until you succeed.
But I am not sure if the approach they did, is actually the better choice. Especially if you might invest resources to receive a worse outcome.
So in the end you might just want to do every event without any extra investment as a failure is probably just as good as a succeess.
The way the screen area kept jumping around was jarring and didn't like that. Maybe it had to do with the tutorial though. Basically if zoomed back the "stage" would shift to the right and then left when the GUI reappared. Could be my large resolution and how far back I was zoomed. Or again just the tutorial taking control of the camera and GUI (most likely).
You can disable the "jumping" in the settings, change the camera mode from hybrid to mouse scrolling. One of the first things I did.
You can also scroll via WASD and arrow keys.