Just a side note, but I'd prefer an option in RPGs like this that "forces" you to live with the results of choices, and that would include "bad rolls" and things like this. I think RPGs could be more interesting if you aren't encouraged (or even downright can't) save-scum.
Of course, it would be an option you'd set at the beginning of the game, so those who want to re-load after choices, etc.., could. But I just find that sort of thing interesting nowadays. I played Gothic 2 with the "house rule" of not save scumming and it was pretty fun.
A game like Gothic that throws odd curveballs at you and/or has dice roll elements in skill checks with a "No Save Scum" mode is really interesting to me.
Random thought.