I like many different games with different systems. But since I'm pretty sure BG3 will be a party game, I honestly don't see how someone could want real time? Are there ANY real time games that actually pulls this off without the AI controlling the rest of the party or a severe limitation on character abilities? I don't see how that could be possible, even for gamers with lightning reflexes and a full list of macros and shortcuts.
Players do not want RTwP party based games. It is a given.
It has nothing to do with reflexes, macros or shortcuts.
Rimworld was an excellent benchmark. Combat was degraded after players'inputs because they do not want RTwP combat.
Players do not want to cope with RTwP combat requirements which are dynamic when they want static.
Rimworld is not supposed to be a combat game, combat is to provide situations to enrich a storyline.
Despite this and the degradation, it still remains as the best RTwP party non tactical game in the way it supports use of tactics.
What it takes to play it RTwP (with no hacks because hacks were the feedback from players) 8 to 10 party members.
Mechanical skills: grab select a pawn, left and right buttons and mouse work. That is all.
For conveniency: shortcuts H, U, M and shift clicking orders. PC master race, do not even display the shift queuing basic skill. Outside of combat situations, players can not even pull a pawn out of its routine by shift clicking orders. A cook, two things to haul, they cant do it. Players must pause to place inputs.
Mental skills: players struggle a lot, they can think globally, they have a poor UgoIgo mentality, one move at a time.
RTwP and UgoIgo mentalities are different. RTwP is about taking information and planning accordingly.
UgoIgo is about discovering a situation as it unfolds. Players in Rimworld discover a raider has a rocket launcher when it is about to shoot. They cant build a harrassment tactics to despatch the guy before.
Kill zones was the hack players use to avoid playing RTwP combat as it could be.
Reflexes: Rimworld is slow, it is about 15 to 30 seconds before stuff happens.No reflexes here.
The limitations of abilities is a UgoIgo worry. A squad of five members, four bolt rifles, a machine gun and you are good to go for tactics.
The plethora of options, most of them redundant, to choose from is a PC UgoIgo concern.
In RTwP, there is no room for redundant options. As mentioned in another post, BG had limitations on abilities (spells recorded by day)
RTwP is about manoeuvering, shaping the battle field to apply strengths decisively.
Auto attacks are enough to do 80 pc of the job, special skills are to nail the decisive blow.
UgoIgo on PC, special attack on special attack, press a button, something big happens.