Thrasher
Wheeee!
Pretty much just started Original Sin 2 over the weekend, once I recovered from the flu.
Really impressed so far by the world details, in particular, the number of unique NPCs with their own crafted personalities, voice acting, and stories. But of course listening to all paths through their dialog trees makes for slow progress. And being able to multi-class customize your builds from the start really makes for so many options. Love that.
I am now wandering around Fort Joy picking up companions and doing quests. So far, nothing too hard yet.
Lead character is Fane built as a summoner / geomancer (and soon to be necromancer).
Was able to take out the turtles on his own before companions. Playing on classic difficulty.
I think this is my planned party:
Fane, as above, plus persuasion and animal talking, maybe polymorph for wings
Red Prince, fighter / tank - warfare / geomancer / barter / maybe pyromancer or huntsman or polymorph for wings
Sebille, rogue DPS role - dual wield / scoundrel / necromancer / polymorph / sneaking / thievery
Lohse, enchanter for healing and buffing support, and ranged damage - aerotheurge / hydrosophist / loremaster.
Will probably evolve as the game goes on.
Hopefully won't regret not having a bowman / hunter or Dwarf.
Really impressed so far by the world details, in particular, the number of unique NPCs with their own crafted personalities, voice acting, and stories. But of course listening to all paths through their dialog trees makes for slow progress. And being able to multi-class customize your builds from the start really makes for so many options. Love that.
I am now wandering around Fort Joy picking up companions and doing quests. So far, nothing too hard yet.
Lead character is Fane built as a summoner / geomancer (and soon to be necromancer).
Was able to take out the turtles on his own before companions. Playing on classic difficulty.
I think this is my planned party:
Fane, as above, plus persuasion and animal talking, maybe polymorph for wings
Red Prince, fighter / tank - warfare / geomancer / barter / maybe pyromancer or huntsman or polymorph for wings
Sebille, rogue DPS role - dual wield / scoundrel / necromancer / polymorph / sneaking / thievery
Lohse, enchanter for healing and buffing support, and ranged damage - aerotheurge / hydrosophist / loremaster.
Will probably evolve as the game goes on.
Hopefully won't regret not having a bowman / hunter or Dwarf.
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